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    OP: F.E.A.R. - Role Player Guide

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    #CW!!ZERO

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    Re: OP: F.E.A.R. - Role Player Guide

    Post  #CW!!ZERO on 11.07.10 11:03

    Its a possibility they might have to be unlocked, it will just depend on how the game works.


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    just some kid

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    Re: OP: F.E.A.R. - Role Player Guide

    Post  just some kid on 11.07.10 12:11

    i want to know about your 105mm howitzer. post a pic of it or something. it sounds cool. the riot shields are lookin pretty good. what team are you on?
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    thr33m0jo3

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    Re: OP: F.E.A.R. - Role Player Guide

    Post  thr33m0jo3 on 11.07.10 16:34

    just some kid wrote:i want to know about your 105mm howitzer. post a pic of it or something. it sounds cool. the riot shields are lookin pretty good. what team are you on?
    well i requested for F.E.A.R. first then delta then black ops and i will post the 105 in a moment
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    zander

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    Re: OP: F.E.A.R. - Role Player Guide

    Post  zander on 20.07.10 11:25

    Can the Black Ops wear blue also since that is the color they actually wear in the games?
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    fallout11

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    Re: OP: F.E.A.R. - Role Player Guide

    Post  fallout11 on 20.07.10 11:50

    Aggressor wrote:The Armacham Replicas would look good in Riot gear. The riot shields may be playable but you might need to unlock their use as there are no other teams thus far with a riot shield. For example, the riot shield may be an item that is used with the Replica Heavy suit.

    Actual carryable ballistic shields do not stop rifle rounds, anyway. They're typically level IIIA, offering protection against most handguns, explosive shrapnel, and shotgun rounds.
    I realize this event is based on a video game, but previous usage in airsoft (such as as Camp Blandings MOUT) typically leads to "issues", which is why most venues (such as Lion Claws at Zussman MOUT, Ft. Knox) do not allow them.

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    Re: OP: F.E.A.R. - Role Player Guide

    Post  Guest on 20.07.10 11:54

    In order to keep gameplay moving progressively instead of stagnating riot shields will be used. More test playing will draw up the final verdict on this.
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    zander

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    Re: OP: F.E.A.R. - Role Player Guide

    Post  zander on 20.07.10 11:56

    I think that they should be allowed but the only thing that can destroy them are NERF projectiles that are launched VIA M203 or similar method. I think it will only add more depth and strategy to the game.
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    superchrisguy

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    Re: OP: F.E.A.R. - Role Player Guide

    Post  superchrisguy on 20.07.10 12:01

    zander wrote:I think that they should be allowed but the only thing that can destroy them are NERF projectiles that are launched VIA M203 or similar method. I think it will only add more depth and strategy to the game.
    Stop trying to shoot kids with your nerf cannon!

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    Re: OP: F.E.A.R. - Role Player Guide

    Post  Guest on 20.07.10 12:15

    We will consider these options through test play and get back to you.
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    CaptainMurphy

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    Re: OP: F.E.A.R. - Role Player Guide

    Post  CaptainMurphy on 20.07.10 12:23

    fallout11 wrote:
    Aggressor wrote:The Armacham Replicas would look good in Riot gear. The riot shields may be playable but you might need to unlock their use as there are no other teams thus far with a riot shield. For example, the riot shield may be an item that is used with the Replica Heavy suit.

    Actual carryable ballistic shields do not stop rifle rounds, anyway. They're typically level IIIA, offering protection against most handguns, explosive shrapnel, and shotgun rounds.
    I realize this event is based on a video game, but previous usage in airsoft (such as as Camp Blandings MOUT) typically leads to "issues", which is why most venues (such as Lion Claws at Zussman MOUT, Ft. Knox) do not allow them.

    Well put Keith. I think people are too used to video games like MW2 where a clear lexan shield (with no real protection from rifle or pistol rounds) is used to stop everything under the sun. Another item to consider is that even Level IV is only good for so many shots before it would fail too. Again, this is a game and we are hiding behind pallets that wouldn't stop a 22LR, let alone the rifles and pistols we are carrying so some reality is dropped for the sake of the gaming. I have only seen 'riot shields' used in a couple of games. One time was successfully deployed and didn't cause a problem, the second was a complete disaster that nearly ended in a fistfight. I will be interested to see them deployed in this scenario.
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    thr33m0jo3

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    Re: OP: F.E.A.R. - Role Player Guide

    Post  thr33m0jo3 on 20.07.10 13:08

    replaced with this i sent you a pm cptn murphy


    Last edited by thr33m0jo3 on 20.07.10 13:21; edited 1 time in total

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    Re: OP: F.E.A.R. - Role Player Guide

    Post  Guest on 20.07.10 13:10

    PMs, leave this stuff off of the roleplayers guide.
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    CaptainMurphy

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    Re: OP: F.E.A.R. - Role Player Guide

    Post  CaptainMurphy on 20.07.10 13:17

    thr33m0jo3 wrote:
    Almost the point o fist fight?

    Probably should discuss this in it's own thread to keep from taking this one over.
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    Takfire

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    Re: OP: F.E.A.R. - Role Player Guide

    Post  Takfire on 20.07.10 18:56

    I will clarify riot shields more in the rules.
    In short, riot shields cause too much controvery.
    They will be permited at FEAR in very limited use and as a part of breaching only.


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    thr33m0jo3

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    Re: OP: F.E.A.R. - Role Player Guide

    Post  thr33m0jo3 on 20.07.10 20:00

    Takfire wrote:I will clarify riot shields more in the rules.
    In short, riot shields cause too much controvery.
    They will be permited at FEAR in very limited use and as a part of breaching only.
    what about in base defense ?
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    LORD TYRANT

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    Re: OP: F.E.A.R. - Role Player Guide

    Post  LORD TYRANT on 21.07.10 9:26

    thr33m0jo3 wrote:
    Takfire wrote:I will clarify riot shields more in the rules.
    In short, riot shields cause too much controvery.
    They will be permited at FEAR in very limited use and as a part of breaching only.
    what about in base defense ?

    Questionable but highly doubt it. I would say NO

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    Re: OP: F.E.A.R. - Role Player Guide

    Post  Guest on 24.11.10 9:14

    I'm torn between replica's and F.E.A.R. Ughhh

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    Electioneer

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    Re: OP: F.E.A.R. - Role Player Guide

    Post  Electioneer on 24.11.10 18:04

    *looks at dates*

    Very Happy


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    Crazy Twitch

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    Re: OP: F.E.A.R. - Role Player Guide

    Post  Crazy Twitch on 24.11.10 19:01

    Electioneer wrote:*looks at dates*

    Very Happy

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