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    Crisis In Dunundistan II

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    Dominum

    Posts : 10
    Join date : 2011-06-20

    Crisis In Dunundistan II

    Post  Dominum on 20.06.11 21:41

    Crisis in Dunundistan II
    Redfox Games (Woodruff SC)
    August 6th & 7th

    Directions: http://maps.google.com/maps?rlz=1C1CHKZ_enUS430US430&q=1348+State+Road+S-42-195,+Woodruff,+SC+29388&um=1&ie=UTF-8&sa=N&hl=en&tab=wl
    Map of Field: Coming soon.
    Address: 1348 State Road S-42-195, Woodruff, SC 29388
    Field Website: http://www.redfoxgames.com

    Friday, August 5th
    1800: Gates Open, Early Registration and Chrono $30 Field fee (covers both days)

    Saturday, August 6th
    0830: Registration and chrono open $30 Field fee (covers both days)($40 field fee for those who come after registration/chrono closes at 1030, no exceptions)
    1030: Briefing
    1100: Game On
    1400: Lunch Break
    1500: Game On
    1900: Dinner Break
    2100: Game On (Night Game)
    0000: Game Ends

    Sunday, August 7th
    0900: Gear Up
    1030: Briefing
    1100: Game On
    1500: Game Concludes
    1600: Raffle, Conclusion
    1800: Gates Close


    Scenario: All out civil war has broken out since the hostage crisis a few months ago in the small Central Asian nation of Dunundistan. The American backed central government still holds the capitol of Rilarilabad and it's suburbs, but has lost much of the rest of the country to insurgents. A UN force (mostly American) has been sent in to aid the the central government in restoring order to their nation by helping to retake the parts held by rebels.

    UN Force: Woodland MarPat, OD, Woodland Tigerstripe, Green Vegetata.
    Central Government Force: M81 Woodland BDUs.

    Northern Rebel Force: DCU, DBDU, ATACS.
    Southern Rebel Force: Multicam.

    Balancers that I will assign to whatever faction is low on numbers come game day: Black, ACU, Civilian, UD

    -Four faction commanders are need, as this is a regional game we want at least two from out of state. Please PM me if interested. Faction commanders will need to maintain communication with their faction throughout, and must play the whole game. Objectives, both faction wide and special objectives for teams will be given to you to execute as you wish via your command structure.
    -Vendors are welcome, please PM me.
    -If you want to be on the same faction as your team, dress like them!
    -Do not mix faction camo or you will be changing clothes.
    -Thirty second heal (physical contact, no firing or moving while healing), max two consecutive heals, all friendlies are medics.
    -Bravo has odd channels, Alpha has even (As always, no going on enemy channels).
    -Deadrags required.
    -All AOSC rules apply.
    -Mandatory three minute bleed out, even if you are out of medic heals or in a respawn.
    -You may NOT respawn in a capturable respawn in which you were shot, you must go to another one that belongs to your faction.
    -Bring a radio or you won't know what is going on, this is a big field.
    -Bring plenty of hydro, it is a large field and it will be hot.
    -Dress for one faction or the other per the rules, you mix faction camo, you don't play.
    -Bring a change in case of misbalanced faction numbers.
    -Channel 1 is for admin, call me on channel 1 if you have any problems or questions at any time.
    -We play rain or shine, period.
    -Night game is semi auto only and colored glowsticks are required for use as a deadrag.
    -Combat vehicles must contact me with details beforehand for approval and attend a special briefing and inspection prior to the game. You may be assigned a faction for game balance purposes.
    -One direct hit from a Nerf rocket or similar foam projectile launched from some form of "rocket launcher", etc. counts as a kill. All occupants are hit, vehicle is out of play for 15 minutes and must return to respawn. A large vehicle deadrag should be displayed when hit, and only when hit. Someone must walk with the vehicle to watch for hits that the driver may not see, you supply this out of play person yourself. No one other than the walking admin may approach within ten feet. Exposed players hit by BBs are hit.
    -Respawns will change throughout the event to go with the storyline and encourage dynamic play, keep in contact with your command structure at all times.
    -AOSC Game Rules:
    Dominum wrote:[size=160]Article III; Game Rules:[/size]
    *The following game rules apply to all AOSC games unless otherwise noted.



    [size=120]Rule #1:[/size]  A "hit" or "kill" occurs when a BB makes contact with any part of your person excluding your weapon. This includes backpacks, pouches, camel backs, headgear, etc. Upon being hit you MUST loudly announce you are hit, and IMMEDIATLEY don a "dead rag" on top of your head. A dead rag must have a minimum perimeter of 32 inches, and a bright, neon color that does not match any part of your gear. You cannot talk or communicate in any way when you have been hit. The only exception to this is to call for a medic. Giving information concerning game play or talking on radios while hit is strictly prohibited. BBs known to be "ricochets" do not count as a hit. This is any time that you are certain that a BB has hit an inanimate surface or another player prior to bouncing off of them/it and then hitting you. This being said, always remember: "When in doubt, call yourself out!".

    [size=120]Rule #2:[/size]  Blind firing is not allowed. Blind firing is any time you are discharging your weapon without looking down the barrel or sights of your weapon, or are not presenting some form of viable target to your enemy. Examples would be shooting over or around a wall, shooting behind you, shooting through a small crack or hole, etc.

    [size=120]Rule #3:[/size]  A "safety kill" MUST BE CALLED when players engage each other under their minimum engagement distances. A safety kill is when you point your weapon at another player and announce "safety kill" or "surrender". Safety kills must be accepted at or under ten feet. A safety kill may only be called if you have "the drop" on someone, meaning you have them in your sights and they do not have you in theirs. You may never fire under your MED even if you call a safety kill that is not accepted. You may not call a safety kill at more than thirty feet, and you may not call one without an airsoft gun aimed at the target. Use common sense concerning this rule, if you happen upon another player at close range and you both have your weapons up, call "parley" and consider both of yourselves hit.

    [size=120]Rule #4:[/size]  A "stealth kill" occurs when another player kills you by making some form of physical contact, either with a rubber knife, muzzle, or anything else in their possession, even their bare hands. This is intended to replicate knife or bayonet kills, and thus is the same as being hit with a BB, with the exception that, though you must immediately acknowledge it and dawn your deadrag, you may NOT make any sound until they are a minimum of fifty feet away. Stealth kills are nonnegotiable. You must have line of sight to stealth kill.

    [size=120]Rule #5:[/size]  Any person leaving bounds, wearing a dead rag, or otherwise indicating they are no longer in play (ex: saying they are looking for something, etc.), are no longer in play, and in order to reenter game play must return to their respective respawn point pursuant to the respawn rules in effect at said game.

    [size=120]Rule #6:[/size]  Pyrotechnics, pneumatics, or devices of any kind (whether homemade or store bought) that are not considered a normal airsoft gun will only be permitted at the field owners discretion. If allowed, you must have it approved by an AOSC Representative before the start of the game. No lasers over 5MW are permitted. Use common sense with lasers and powerful flashlights, as there can be some safety risks associated with them. Though it will happen once in a while on accident (and that is understandable), intentionally and repeatedly shining lasers in people's eyes will be treated as unsportsmanlike conduct and may result in removal from the game or further action.

    [size=120]Rule #7:[/size]  The following is a list of minimum engagement rules. A minimum engagement distance is the closest you can get to another player and fire upon them.

    FPS                    Minimum Engagement                    Fire Selection

    401-560 FPS w/.25g            100 feet                                          Semi or bolt action only (no bursts)

    361-400 FPS w/.25g            50 feet                                            Full Auto

    301-360 FPS w/.25g            20 feet                                            Full auto

    0-300 FPS w/.25g                None                                              Full auto

    The exception to the FPS limits and MEDs above occurs on any field deemed by the Game Directors to be a CQB field. On all CQB fields there is an absolute limit of 300 FPS with a .25 gram BB. Full auto is allowed and there is no MED. With direct approval from the AOSC Game Director Representative hosting a particular CQB game, a player may use an airsoft gun on semi auto only that is higher than 400FPS with a .25g BB, but not more than 560 FPS with a .25. They will have a 100ft MED. Also, with said direct approval a player may use a bolt action airsoft gun from 301FPS-560 FPS with a .25, they will have a 100ft MED. Only players who have proven themselves responsible and rule abiding will be given this permission, and players under the age of 18 may not obtain it. This permission is on a case by case basis per game.


    [size=120]Rule #8:[/size]  Games have two teams: Alpha and Bravo, the teams are divided by the dominant color of their outfit:

    Alpha is predominantly green uniforms such as: M81 BDU's, Woodland MarPat, Flecktarn ,etc.

    Bravo is predominantly tan uniforms such as: Desert MarPat, MultiCam, DCUs, DBDUs, etc.

    Balance colors will go to whichever side needs numbers: Black BDUs, Private Military Contractor, ACU, Urban Digi, civilian, etc., though they are usually considered Bravo.

    A Game Director will balance factions depending on circumstances prior to game start.


    [size=120]Rule #9:[/size]  Your gear's predominant color must match your outfit's predominant color UNLESS you have headgear of some form and sleeves that go at least to your elbows that are the same as your outfits predominant color . If you do not meet these requirements and your gear has a different predominant color than your outfit, you will be required to strip your gear. Weapon colors and paintjobs have no bearing on faction affiliation.

    If you choose to wear headgear, it must match the predominant color of your uniform and/or you factions color schemes. This means that you may not wear green headgear with a tan uniform, and vice versa. If your headgear is a balancer camo (ACU for example), you may only wear it if ACU has been assigned to your faction, i.e. if ACU has been assigned to Alpha as a balancer at a particular game, than someone on Bravo may not wear ACU headgear. Additionally, red/orange headgear or any headgear easily mistaken for a deadrag may not be worn except as an actual deadrag.


    [size=120]Rule #10:[/size]  Age Requirements:

    0-14yrs          Parent or Guardian must be within sight at all times either playing or in the field as a noncom with a deadrag and eyepro.

    15-17yrs        An adult (age 18+) must be present to claim responsibility for them, they do not have to be related.

    18+yrs            None.

    Eye protection requirements:

    0-14yrs          Must have a full facemask.

    15-17yrs        Must have a facemask or full seal eye protection with a mouthguard or shemagh.

    18+yrs            Must have ANSI rated eye protection.

    All players under the age of 18 shall, when playing in a CQB game, wear a hard face mask with full seal eye protection. All players at or over the age of 18 shall be required to wear full seal eye protection. Additional face and mouth protection for players over 18 will be at their own discretion.

    Eye pro requirements are subject to field owners' discretion. Most fields will require a signed waiver, if you are a minor it must be signed by a parent or legal guardian. If at any time a player removes his or her eye protection in the field of play while a game is in progress, they will be immediately ejected without a refund. There is no exception no matter how far away you think you are from the action, even if you are at your respawn.


    Waiver:
    PDF File
    Word File


    Last edited by Dominum on 21.07.11 21:30; edited 1 time in total

    Dominum

    Posts : 10
    Join date : 2011-06-20

    Re: Crisis In Dunundistan II

    Post  Dominum on 20.06.11 21:42

    We South Carolinians had the pleasure of playing with many of you Georgians at TDC a few months ago, and in keeping with the new found camaraderie between our two states' airsoft population we would like to invite you all to a game on one of the best fields in the SE. We hope to see many of you there.
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    just some kid

    Posts : 1231
    Join date : 2010-01-02
    Age : 23
    Location : Sharpsburg

    Re: Crisis In Dunundistan II

    Post  just some kid on 20.06.11 21:51

    so are all of those fields going to be open at the same time?

    Dominum

    Posts : 10
    Join date : 2011-06-20

    Re: Crisis In Dunundistan II

    Post  Dominum on 20.06.11 22:05

    Most of it will be the first day, and all of them the second day. Though if we get enough of a turnout I am sure I can convince the owner to let us have the whole thing Saturday as well. If not, it will be everything except for Silverado City and Widows Creek area which can handle 400+ no problem.
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    just some kid

    Posts : 1231
    Join date : 2010-01-02
    Age : 23
    Location : Sharpsburg

    Re: Crisis In Dunundistan II

    Post  just some kid on 20.06.11 22:13

    that doesn't sound too bad. would they be marked off on saturday?

    Dominum

    Posts : 10
    Join date : 2011-06-20

    Re: Crisis In Dunundistan II

    Post  Dominum on 20.06.11 22:22

    Either the creek will be the boundary (too obvious to require further marking) or I will mark the play area in another obvious manner.

    Dominum

    Posts : 10
    Join date : 2011-06-20

    Re: Crisis In Dunundistan II

    Post  Dominum on 23.06.11 0:18

    Just wanted to give you all a heads up that I have confirmed the 2 1/2 ton from TDC will be there for this game. Riding in an authentic infantry transport adds something to the feel IMO.

    meriik

    Posts : 37
    Join date : 2011-04-17
    Age : 35
    Location : Alpharetta, GA

    Re: Crisis In Dunundistan II

    Post  meriik on 23.06.11 0:49

    Dom can you toss this up on the teamairsoft forums as well. Were all looking forward to it.
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    xyzpdq0121

    Posts : 177
    Join date : 2011-03-08
    Age : 39
    Location : Loganville

    Re: Crisis In Dunundistan II

    Post  xyzpdq0121 on 23.06.11 19:43

    Anyone else from GA planning on attending this one?!? I know the OP last weekend at Blue Hole left a bad taste in some GA player's mouth BUT I can say that was not an AOSC event. This is run by the same people that ran TDC and we had a blast! So I think me and some of our guys are going to try to make it to this. It would be nice to see Fallout and his tank there.

    Dominum

    Posts : 10
    Join date : 2011-06-20

    Re: Crisis In Dunundistan II

    Post  Dominum on 24.06.11 18:45

    meriik wrote:Dom can you toss this up on the teamairsoft forums as well. Were all looking forward to it.

    I have been trying to, but apparently the Admin still hasn't approved my account because when I am logged in no topics are visible. What section should I post it in? I see nothing appropriate, but maybe I can't until my account is confirmed.

    Agreed xyz, no one has any reason to be deterred from this game because of the BH game. The only relation between the two is the fact that both fields are in SC, and I am sure many of the same players will be at each. Otherwise there is no relation between them.
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    fallout11

    Posts : 84
    Join date : 2009-08-22
    Age : 47
    Location : Warner Robins, GA

    Re: Crisis In Dunundistan II

    Post  fallout11 on 26.06.11 12:30

    Just wanted to say that I was at the Blue Hole game last weekend, and yet I can heartily recommend this event.

    meriik

    Posts : 37
    Join date : 2011-04-17
    Age : 35
    Location : Alpharetta, GA

    Re: Crisis In Dunundistan II

    Post  meriik on 26.06.11 15:04

    Ill remind the admin to approve the new accounts. (x.x)
    I posted a copy of your thread up (in Out of State Games) for now to get the ball rolling.

    Dominum

    Posts : 10
    Join date : 2011-06-20

    Re: Crisis In Dunundistan II

    Post  Dominum on 27.06.11 22:44

    Thanks, I'm going to see if I'm approved now.

    UN Forces have their CO, it is Stuckmojo who now has a good amount of command experience.

    I would like at least one faction CO to be from GA as I am trying to make this a regional game. If anyone is interested please let me know ASAP, thanks.
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    Admin
    Admin

    Posts : 2096
    Join date : 2008-12-30
    Location : Acworth

    Re: Crisis In Dunundistan II

    Post  Admin on 27.06.11 23:12

    Dominum wrote:
    I would like at least one faction CO to be from GA as I am trying to make this a regional game. If anyone is interested please let me know ASAP, thanks.

    Gah, If this game was one week later, I'd love to do it, but unfortunately I'll still be out in California finishing up some training... But keep us posted on future events, I heard really good things about the SC/GA game and roadtrips are always fun. Plus I'd love to get back into the CO thing.. Oh well, maybe some other time.


    _________________




    If you have any questions, feel free to PM me.

    Dominum

    Posts : 10
    Join date : 2011-06-20

    Re: Crisis In Dunundistan II

    Post  Dominum on 27.06.11 23:44

    Sorry you can't make it, this date was mostly chosen by the field owner. Hopefully you will make it up to another one, possibly as a CO. I will be hosting a MilSim game at BH later on.

    Dominum

    Posts : 10
    Join date : 2011-06-20

    Re: Crisis In Dunundistan II

    Post  Dominum on 30.06.11 19:05

    If you plan on attending, PLEASE VOTE in the poll in the original thread here:

    http://www.southcarolinaairsoft.com/forums/viewtopic.php?f=8&t=4650
    (You do NOT have to make an account to vote in the poll)


    If you have friends that are coming but are not on forums and will not see this, please ask them to vote too. This poll will greatly aid my planning.
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    xyzpdq0121

    Posts : 177
    Join date : 2011-03-08
    Age : 39
    Location : Loganville

    Re: Crisis In Dunundistan II

    Post  xyzpdq0121 on 04.07.11 10:23

    Dominum wrote:If you plan on attending, PLEASE VOTE in the poll in the original thread here:

    http://www.southcarolinaairsoft.com/forums/viewtopic.php?f=8&t=4650
    (You do NOT have to make an account to vote in the poll)


    If you have friends that are coming but are not on forums and will not see this, please ask them to vote too. This poll will greatly aid my planning.

    I voted, trying to get the rest of my team to do the same... Who from the Airdog Coalition Forces are coming to this?!? If you have not checked out the field, it looks pretty epic: Check out the field details HERE!

    162 Acres
    13 different full scale scenario areas
    Many buildings:

    Old Growth Forest:

    4-6 story buildings and sniper towers:

    Vast Bridge and Tunnel System:

    Sandbag Bunker and Trench Systems:


    I am really looking forward to this game! One last blast before it is back to school for the kids and life gets crazy for us adults again!!

    Guest
    Guest

    Re: Crisis In Dunundistan II

    Post  Guest on 04.07.11 10:25

    Those pics just peaked my interest....I'm gunna see if my guys would be down with playing at this. Looks cool!
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    xyzpdq0121

    Posts : 177
    Join date : 2011-03-08
    Age : 39
    Location : Loganville

    Re: Crisis In Dunundistan II

    Post  xyzpdq0121 on 04.07.11 13:27

    Aggressor wrote:Those pics just peaked my interest....I'm gunna see if my guys would be down with playing at this. Looks cool!

    It would be great to have dagger there. It would be even better if you were on the Southern Rebel Forces wearing multicam! Wink
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    Silent_Option

    Posts : 422
    Join date : 2011-02-04
    Age : 33
    Location : Cumming

    Re: Crisis In Dunundistan II

    Post  Silent_Option on 04.07.11 18:18

    xyzpdq0121 wrote:
    Aggressor wrote:Those pics just peaked my interest....I'm gunna see if my guys would be down with playing at this. Looks cool!

    It would be great to have dagger there. It would be even better if you were on the Southern Rebel Forces wearing multicam! Wink

    +1.


    Guest
    Guest

    Re: Crisis In Dunundistan II

    Post  Guest on 04.07.11 22:00

    Aight well I'm gunna see what I can do to get up there. Hopefulyl I can bring some of Dagger with me.
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    Silent_Option

    Posts : 422
    Join date : 2011-02-04
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    Location : Cumming

    Re: Crisis In Dunundistan II

    Post  Silent_Option on 04.07.11 23:25

    I hope so papa kilo, I hope so.

    If they can't, get up with us about carpooling/convoying if you want. I got room for one but Ive got to come back Saturday night.
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    xyzpdq0121

    Posts : 177
    Join date : 2011-03-08
    Age : 39
    Location : Loganville

    Re: Crisis In Dunundistan II

    Post  xyzpdq0121 on 08.07.11 13:53

    Just under a month away and things are shaping up nicely. Looks like the Southern Rebel Forces will be pretty strong with one or two teams joining us from Tennessee, Diesel and his team from SC being on our side, and a few other GA players trickling in. Looking forward to this. So who else is coming up?!? What a Face

    Guest
    Guest

    Re: Crisis In Dunundistan II

    Post  Guest on 08.07.11 15:06

    I'm coming for sure, trying to see if I can get some tagalongs though.
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    xyzpdq0121

    Posts : 177
    Join date : 2011-03-08
    Age : 39
    Location : Loganville

    Re: Crisis In Dunundistan II

    Post  xyzpdq0121 on 08.07.11 15:19

    Aggressor wrote:I'm coming for sure, trying to see if I can get some tagalongs though.

    You coming dressed in Multicam?!?

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