Crisis in Dunundistan II
Redfox Games (Woodruff SC)
August 6th & 7th
Directions: http://maps.google.com/maps?rlz=1C1CHKZ_enUS430US430&q=1348+State+Road+S-42-195,+Woodruff,+SC+29388&um=1&ie=UTF-8&sa=N&hl=en&tab=wl
Map of Field: Coming soon.
Address: 1348 State Road S-42-195, Woodruff, SC 29388
Field Website: http://www.redfoxgames.com
Friday, August 5th
1800: Gates Open, Early Registration and Chrono $30 Field fee (covers both days)
Saturday, August 6th
0830: Registration and chrono open $30 Field fee (covers both days)($40 field fee for those who come after registration/chrono closes at 1030, no exceptions)
1030: Briefing
1100: Game On
1400: Lunch Break
1500: Game On
1900: Dinner Break
2100: Game On (Night Game)
0000: Game Ends
Sunday, August 7th
0900: Gear Up
1030: Briefing
1100: Game On
1500: Game Concludes
1600: Raffle, Conclusion
1800: Gates Close
Scenario: All out civil war has broken out since the hostage crisis a few months ago in the small Central Asian nation of Dunundistan. The American backed central government still holds the capitol of Rilarilabad and it's suburbs, but has lost much of the rest of the country to insurgents. A UN force (mostly American) has been sent in to aid the the central government in restoring order to their nation by helping to retake the parts held by rebels.
UN Force: Woodland MarPat, OD, Woodland Tigerstripe, Green Vegetata.
Central Government Force: M81 Woodland BDUs.
Northern Rebel Force: DCU, DBDU, ATACS.
Southern Rebel Force: Multicam.
Balancers that I will assign to whatever faction is low on numbers come game day: Black, ACU, Civilian, UD
-Four faction commanders are need, as this is a regional game we want at least two from out of state. Please PM me if interested. Faction commanders will need to maintain communication with their faction throughout, and must play the whole game. Objectives, both faction wide and special objectives for teams will be given to you to execute as you wish via your command structure.
-Vendors are welcome, please PM me.
-If you want to be on the same faction as your team, dress like them!
-Do not mix faction camo or you will be changing clothes.
-Thirty second heal (physical contact, no firing or moving while healing), max two consecutive heals, all friendlies are medics.
-Bravo has odd channels, Alpha has even (As always, no going on enemy channels).
-Deadrags required.
-All AOSC rules apply.
-Mandatory three minute bleed out, even if you are out of medic heals or in a respawn.
-You may NOT respawn in a capturable respawn in which you were shot, you must go to another one that belongs to your faction.
-Bring a radio or you won't know what is going on, this is a big field.
-Bring plenty of hydro, it is a large field and it will be hot.
-Dress for one faction or the other per the rules, you mix faction camo, you don't play.
-Bring a change in case of misbalanced faction numbers.
-Channel 1 is for admin, call me on channel 1 if you have any problems or questions at any time.
-We play rain or shine, period.
-Night game is semi auto only and colored glowsticks are required for use as a deadrag.
-Combat vehicles must contact me with details beforehand for approval and attend a special briefing and inspection prior to the game. You may be assigned a faction for game balance purposes.
-One direct hit from a Nerf rocket or similar foam projectile launched from some form of "rocket launcher", etc. counts as a kill. All occupants are hit, vehicle is out of play for 15 minutes and must return to respawn. A large vehicle deadrag should be displayed when hit, and only when hit. Someone must walk with the vehicle to watch for hits that the driver may not see, you supply this out of play person yourself. No one other than the walking admin may approach within ten feet. Exposed players hit by BBs are hit.
-Respawns will change throughout the event to go with the storyline and encourage dynamic play, keep in contact with your command structure at all times.
-AOSC Game Rules:
Waiver:
PDF File
Word File
Redfox Games (Woodruff SC)
August 6th & 7th
Directions: http://maps.google.com/maps?rlz=1C1CHKZ_enUS430US430&q=1348+State+Road+S-42-195,+Woodruff,+SC+29388&um=1&ie=UTF-8&sa=N&hl=en&tab=wl
Map of Field: Coming soon.
Address: 1348 State Road S-42-195, Woodruff, SC 29388
Field Website: http://www.redfoxgames.com
Friday, August 5th
1800: Gates Open, Early Registration and Chrono $30 Field fee (covers both days)
Saturday, August 6th
0830: Registration and chrono open $30 Field fee (covers both days)($40 field fee for those who come after registration/chrono closes at 1030, no exceptions)
1030: Briefing
1100: Game On
1400: Lunch Break
1500: Game On
1900: Dinner Break
2100: Game On (Night Game)
0000: Game Ends
Sunday, August 7th
0900: Gear Up
1030: Briefing
1100: Game On
1500: Game Concludes
1600: Raffle, Conclusion
1800: Gates Close
Scenario: All out civil war has broken out since the hostage crisis a few months ago in the small Central Asian nation of Dunundistan. The American backed central government still holds the capitol of Rilarilabad and it's suburbs, but has lost much of the rest of the country to insurgents. A UN force (mostly American) has been sent in to aid the the central government in restoring order to their nation by helping to retake the parts held by rebels.
UN Force: Woodland MarPat, OD, Woodland Tigerstripe, Green Vegetata.
Central Government Force: M81 Woodland BDUs.
Northern Rebel Force: DCU, DBDU, ATACS.
Southern Rebel Force: Multicam.
Balancers that I will assign to whatever faction is low on numbers come game day: Black, ACU, Civilian, UD
-Four faction commanders are need, as this is a regional game we want at least two from out of state. Please PM me if interested. Faction commanders will need to maintain communication with their faction throughout, and must play the whole game. Objectives, both faction wide and special objectives for teams will be given to you to execute as you wish via your command structure.
-Vendors are welcome, please PM me.
-If you want to be on the same faction as your team, dress like them!
-Do not mix faction camo or you will be changing clothes.
-Thirty second heal (physical contact, no firing or moving while healing), max two consecutive heals, all friendlies are medics.
-Bravo has odd channels, Alpha has even (As always, no going on enemy channels).
-Deadrags required.
-All AOSC rules apply.
-Mandatory three minute bleed out, even if you are out of medic heals or in a respawn.
-You may NOT respawn in a capturable respawn in which you were shot, you must go to another one that belongs to your faction.
-Bring a radio or you won't know what is going on, this is a big field.
-Bring plenty of hydro, it is a large field and it will be hot.
-Dress for one faction or the other per the rules, you mix faction camo, you don't play.
-Bring a change in case of misbalanced faction numbers.
-Channel 1 is for admin, call me on channel 1 if you have any problems or questions at any time.
-We play rain or shine, period.
-Night game is semi auto only and colored glowsticks are required for use as a deadrag.
-Combat vehicles must contact me with details beforehand for approval and attend a special briefing and inspection prior to the game. You may be assigned a faction for game balance purposes.
-One direct hit from a Nerf rocket or similar foam projectile launched from some form of "rocket launcher", etc. counts as a kill. All occupants are hit, vehicle is out of play for 15 minutes and must return to respawn. A large vehicle deadrag should be displayed when hit, and only when hit. Someone must walk with the vehicle to watch for hits that the driver may not see, you supply this out of play person yourself. No one other than the walking admin may approach within ten feet. Exposed players hit by BBs are hit.
-Respawns will change throughout the event to go with the storyline and encourage dynamic play, keep in contact with your command structure at all times.
-AOSC Game Rules:
Dominum wrote:[size=160]Article III; Game Rules:[/size]
*The following game rules apply to all AOSC games unless otherwise noted.
[size=120]Rule #1:[/size] A "hit" or "kill" occurs when a BB makes contact with any part of your person excluding your weapon. This includes backpacks, pouches, camel backs, headgear, etc. Upon being hit you MUST loudly announce you are hit, and IMMEDIATLEY don a "dead rag" on top of your head. A dead rag must have a minimum perimeter of 32 inches, and a bright, neon color that does not match any part of your gear. You cannot talk or communicate in any way when you have been hit. The only exception to this is to call for a medic. Giving information concerning game play or talking on radios while hit is strictly prohibited. BBs known to be "ricochets" do not count as a hit. This is any time that you are certain that a BB has hit an inanimate surface or another player prior to bouncing off of them/it and then hitting you. This being said, always remember: "When in doubt, call yourself out!".
[size=120]Rule #2:[/size] Blind firing is not allowed. Blind firing is any time you are discharging your weapon without looking down the barrel or sights of your weapon, or are not presenting some form of viable target to your enemy. Examples would be shooting over or around a wall, shooting behind you, shooting through a small crack or hole, etc.
[size=120]Rule #3:[/size] A "safety kill" MUST BE CALLED when players engage each other under their minimum engagement distances. A safety kill is when you point your weapon at another player and announce "safety kill" or "surrender". Safety kills must be accepted at or under ten feet. A safety kill may only be called if you have "the drop" on someone, meaning you have them in your sights and they do not have you in theirs. You may never fire under your MED even if you call a safety kill that is not accepted. You may not call a safety kill at more than thirty feet, and you may not call one without an airsoft gun aimed at the target. Use common sense concerning this rule, if you happen upon another player at close range and you both have your weapons up, call "parley" and consider both of yourselves hit.
[size=120]Rule #4:[/size] A "stealth kill" occurs when another player kills you by making some form of physical contact, either with a rubber knife, muzzle, or anything else in their possession, even their bare hands. This is intended to replicate knife or bayonet kills, and thus is the same as being hit with a BB, with the exception that, though you must immediately acknowledge it and dawn your deadrag, you may NOT make any sound until they are a minimum of fifty feet away. Stealth kills are nonnegotiable. You must have line of sight to stealth kill.
[size=120]Rule #5:[/size] Any person leaving bounds, wearing a dead rag, or otherwise indicating they are no longer in play (ex: saying they are looking for something, etc.), are no longer in play, and in order to reenter game play must return to their respective respawn point pursuant to the respawn rules in effect at said game.
[size=120]Rule #6:[/size] Pyrotechnics, pneumatics, or devices of any kind (whether homemade or store bought) that are not considered a normal airsoft gun will only be permitted at the field owners discretion. If allowed, you must have it approved by an AOSC Representative before the start of the game. No lasers over 5MW are permitted. Use common sense with lasers and powerful flashlights, as there can be some safety risks associated with them. Though it will happen once in a while on accident (and that is understandable), intentionally and repeatedly shining lasers in people's eyes will be treated as unsportsmanlike conduct and may result in removal from the game or further action.
[size=120]Rule #7:[/size] The following is a list of minimum engagement rules. A minimum engagement distance is the closest you can get to another player and fire upon them.
FPS Minimum Engagement Fire Selection
401-560 FPS w/.25g 100 feet Semi or bolt action only (no bursts)
361-400 FPS w/.25g 50 feet Full Auto
301-360 FPS w/.25g 20 feet Full auto
0-300 FPS w/.25g None Full auto
The exception to the FPS limits and MEDs above occurs on any field deemed by the Game Directors to be a CQB field. On all CQB fields there is an absolute limit of 300 FPS with a .25 gram BB. Full auto is allowed and there is no MED. With direct approval from the AOSC Game Director Representative hosting a particular CQB game, a player may use an airsoft gun on semi auto only that is higher than 400FPS with a .25g BB, but not more than 560 FPS with a .25. They will have a 100ft MED. Also, with said direct approval a player may use a bolt action airsoft gun from 301FPS-560 FPS with a .25, they will have a 100ft MED. Only players who have proven themselves responsible and rule abiding will be given this permission, and players under the age of 18 may not obtain it. This permission is on a case by case basis per game.
[size=120]Rule #8:[/size] Games have two teams: Alpha and Bravo, the teams are divided by the dominant color of their outfit:
Alpha is predominantly green uniforms such as: M81 BDU's, Woodland MarPat, Flecktarn ,etc.
Bravo is predominantly tan uniforms such as: Desert MarPat, MultiCam, DCUs, DBDUs, etc.
Balance colors will go to whichever side needs numbers: Black BDUs, Private Military Contractor, ACU, Urban Digi, civilian, etc., though they are usually considered Bravo.
A Game Director will balance factions depending on circumstances prior to game start.
[size=120]Rule #9:[/size] Your gear's predominant color must match your outfit's predominant color UNLESS you have headgear of some form and sleeves that go at least to your elbows that are the same as your outfits predominant color . If you do not meet these requirements and your gear has a different predominant color than your outfit, you will be required to strip your gear. Weapon colors and paintjobs have no bearing on faction affiliation.
If you choose to wear headgear, it must match the predominant color of your uniform and/or you factions color schemes. This means that you may not wear green headgear with a tan uniform, and vice versa. If your headgear is a balancer camo (ACU for example), you may only wear it if ACU has been assigned to your faction, i.e. if ACU has been assigned to Alpha as a balancer at a particular game, than someone on Bravo may not wear ACU headgear. Additionally, red/orange headgear or any headgear easily mistaken for a deadrag may not be worn except as an actual deadrag.
[size=120]Rule #10:[/size] Age Requirements:
0-14yrs Parent or Guardian must be within sight at all times either playing or in the field as a noncom with a deadrag and eyepro.
15-17yrs An adult (age 18+) must be present to claim responsibility for them, they do not have to be related.
18+yrs None.
Eye protection requirements:
0-14yrs Must have a full facemask.
15-17yrs Must have a facemask or full seal eye protection with a mouthguard or shemagh.
18+yrs Must have ANSI rated eye protection.
All players under the age of 18 shall, when playing in a CQB game, wear a hard face mask with full seal eye protection. All players at or over the age of 18 shall be required to wear full seal eye protection. Additional face and mouth protection for players over 18 will be at their own discretion.
Eye pro requirements are subject to field owners' discretion. Most fields will require a signed waiver, if you are a minor it must be signed by a parent or legal guardian. If at any time a player removes his or her eye protection in the field of play while a game is in progress, they will be immediately ejected without a refund. There is no exception no matter how far away you think you are from the action, even if you are at your respawn.
Waiver:
PDF File
Word File
Last edited by Dominum on 21.07.11 21:30; edited 1 time in total