While it is important to know tactics and basic strategy is is equally important to know when to utilize them. This isnt a tutorial or a guide on when to use what tactics, rather it is a commentary on what I believe to be the best plan of action on our most common field, Area 13.
When we were about to play a game the other day, the Green Team was waiting at the NorthBase for the game to begin. While going over our plan, one of the players suggested to me that we form a wedge. Its not that this thinking is wrong, because its not, that thinking is good, its just that it is misplaced. Formations are made in order for units to be able to travel over land unknown to them while still being able to provide security and firepower. HOWEVER, once played enough, AREA 13 is a very easy to understand and easily predictable field to play on. The places at which firegights occur and the most advantageous points of cover and control become common place knowledge, you can almost know where you enemy will be. You can tweak your strategy in terms of where to make the strognest push or in what manner you will attempt to seize your objective, but in terms of movement SPEED > SECURITY in this situation. Let me give an example of how this is true :
Red Team starts at North Base, Green Team starts at South Base. Green team decides to move cautiously in a fire team wedge, while Red Team decides to quickly take off to the bunkers over at the village and Zombie base. When Green Team arrives to the village/zombue base they will be greeted by dug in and fortified Red Team, who has both the tactical advantage and the field advantage.
On the other hand, the standard scenario, while not born out of any strategic thinking, happens to be the correct way to move your units at AREA 13. Simply put, everyone runs for those areas of control, like the village and Zombie base, as fast as they can. The idea herebeing to beat out your opponent to those points, and once you secure them, use your smaller tactics, like suppressive fire and maneuvering, utilization of marksmen, flanking, etc etc to work your way up the field to capture more and more of those critical points of control. Remember that this is only true when you have large teams, like 20 vs 20, but with smaller teams, 5v5 or 8v8 like in league play the movement you employ will have to take a turn for the more safe and cautious.
When we were about to play a game the other day, the Green Team was waiting at the NorthBase for the game to begin. While going over our plan, one of the players suggested to me that we form a wedge. Its not that this thinking is wrong, because its not, that thinking is good, its just that it is misplaced. Formations are made in order for units to be able to travel over land unknown to them while still being able to provide security and firepower. HOWEVER, once played enough, AREA 13 is a very easy to understand and easily predictable field to play on. The places at which firegights occur and the most advantageous points of cover and control become common place knowledge, you can almost know where you enemy will be. You can tweak your strategy in terms of where to make the strognest push or in what manner you will attempt to seize your objective, but in terms of movement SPEED > SECURITY in this situation. Let me give an example of how this is true :
Red Team starts at North Base, Green Team starts at South Base. Green team decides to move cautiously in a fire team wedge, while Red Team decides to quickly take off to the bunkers over at the village and Zombie base. When Green Team arrives to the village/zombue base they will be greeted by dug in and fortified Red Team, who has both the tactical advantage and the field advantage.
On the other hand, the standard scenario, while not born out of any strategic thinking, happens to be the correct way to move your units at AREA 13. Simply put, everyone runs for those areas of control, like the village and Zombie base, as fast as they can. The idea herebeing to beat out your opponent to those points, and once you secure them, use your smaller tactics, like suppressive fire and maneuvering, utilization of marksmen, flanking, etc etc to work your way up the field to capture more and more of those critical points of control. Remember that this is only true when you have large teams, like 20 vs 20, but with smaller teams, 5v5 or 8v8 like in league play the movement you employ will have to take a turn for the more safe and cautious.