Metro Atlanta Airsoft

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A network of airsofters in the Metro Atlanta area.


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    OP: F.E.A.R. scenario rules

    Takfire
    Takfire


    Posts : 921
    Join date : 2009-01-01
    Location : Newnan

    OP: F.E.A.R. scenario rules Empty OP: F.E.A.R. scenario rules

    Post  Takfire 20.07.10 23:03

    Also posted up on the AIRDOG Airsoft website under the FEAR mainpage.....
    Please review!

    OP: F.E.A.R. General Rules

     This is an airsoft scenario with mature content game. Players must be 15 or older to participate in the event.
     Although AIRDOG Airsoft will have a strong referee and safety presence, the dark environment and nature of CQB creates an environment where players will more than likely experience shots within the MED. This means players may get shot at close range and may become shot multiple times during the event. PLEASE DO NOT ATTEND THIS EVENT IF YOU DO NOT THINK YOU WILL BE ABLE TO HANDLE BEING SHOT AT CLOSE RANGE IN A SPORTSMAN LIKE MANNER.
     All players must check in at the AIRDOG registration area. Players must confirm their registration status, complete and submit a signed AIRDOG Airsoft field waiver specifically for the event. Players under the age of 18 must have the waiver signed by a parent or legal guardian. Waivers must be complete with all necessary information. Partial waivers will not be accepted.
     Barrel condoms or other barrel blocking devices such as muzzle caps are required for all weapons. Pistols are excluded from this rule and must be holstered at all times when not being used in game play. No barrel blocking device = No play.
     Kill / Dead rags and red Cyalume type glow stick is required. The Kill / Dead rag is required to be either red or yellow in color and must be on the player at all times during the event. The red Cyalume type glow stick must be on the player at all times and will be utilized inside the building and at night to identify dead players. No Kill / Dead rag & red Cyalume glow stick = No play!
     Proper eye / face protection is required for the event. Players must wear full face protection such as: full face paintball masks, FlakJak goggle and Iron Face mask combinations, safety glasses (ANSI Z rated) with an Iron Face type mask, but a sports strap is also required and the safety glasses must be approved by the AIRDOG staff. Full face mesh masks are permitted, but must be in good working condition with the mesh firmly secured to the mask without the possibility of popping out of place. No full face protection = No play.
     Real guns, knives, tazers, paintball guns, throwing stars, blowguns, fireworks, trip wires, punji sticks, baseball bats, trip wires, and other non-airsoft weapons or devices are not permitted during airsoft game play. Only airsoft guns capable of shooting 6mm BBs are permitted. 0.177 / 0.22 BB guns are not permitted.
     Alternative weapons such as Nerf rocket launchers, airsoft claymore mines or airsoft grenades are permitted, but must be approved by AIRDOG Airsoft personnel.
     Drugs and alcohol are not permitted on the property. You will be asked to leave if suspected of being under the influence of drugs or alcohol.
     Cheating will be dealt with in a fair but harsh manner. Players caught not calling their hit after being shot will be temporarily removed from the game. Players that violate the MED will also be temporarily removed from the game.
     Players are expected to act in an honorable manner and play with integrity during the event. This is an honor sport and AIRDOG will not tolerate players that do not conduct themselves in a sportsman like manner. Players that display poor sportsmanship will be ejected from the game without a refund.
     DO NOT call for players to "call their hits". It is unsportsmanlike and rude. This is a game of honor and should be treated that way. Remember, it's just a GAME. Players will be asked to temporarily sit out for one hour or may be ejected from the game if the continue to yell “call your hit”.
     Players should not shoot any of the lighting, windows, or destroy or move any parts of the gaming environment. This includes props, bunkers, walls, etc..
     Players that repeatedly violate the game rules will be asked to leave the game without recourse or refund.


    Game Safety

     All guns must be secured by the player in the staging area and while in the dead box. This includes: magazine removed, weapon in safe and barrel blocking device on.
     The dead box is a safe area and must be treated as such. Players cannot attack or engage in shooting within the dead box.
     Gun fire is not permitted in the staging area or parking lot. Guns may be shot only on the field or in the chrono area with proper eye protection.
     Full face protection must be worn at all times on the playing field. Player must have their mask or eye protection on at all times during game play. Players violating the mask safety rule will receive a warning on the first occurrence and may be asked to leave if futher violations are observed.
     Players must chrono all airsoft guns that they plan on using during the event. The FPS limit for the scenario games is 400 FPS max. for AEG and 500 for semi-automatic sniper rifles with 0.20 gram BBs. Semi-automatic sniper rifles must have the “full auto” function disabled. Players may be subject to spot chrono testing with 0.20 gram BBs. Players caught using a gun that has not passed through chrono will be subject to being ejected from the game.
     AIRDOG enforces a MED (Minimum Engagement Distance) during game play. Opposing players cannot be engaged within the MED (Minimum Engagement Distance) of 15’ for AEGs and 50’ for sniper rifles. Sniper rifles cannot be used for CQB engagement.
     DO NOT shoot opposing players within the MED! Players caught dead to rights in the MED should be asked to “surrender”. Players that do not follow verbal commands and surrender can be shot in semi-auto mode (double tap) or eliminated by barrel tagging or by a knife kill. Use honor and respect for fellow players. Please imagine yourself on the other side of the barrel before you engage.
     Close shots will happen even though they are not permitted. This happens when players do not surrender, when players sprint toward each other for a knife kill, and when players are surprised by an up close enemy. PLEASE MAKE NOTE OF THIS BEFORE ATTENDING THIS EVENT AND DO NOT ATTEND IF YOU ARE NOT COMFORTABLE WITH THE POSSIBILITY OF BEING SHOT AT CLOSE RANGE.
     There shall be no physical contact of any kind on the field. No fist fights, disarming, grappling, restraining holds or any other type of physical contact is permitted. Physical contact or altercations with other players on the field will result in ejection from the game.
     No blind firing! Players must always be aware of their target when firing. Players must be aware of their target at all times.
     Kill rags / dead rags are required for AIRDOG Airsoft games. Red and yellow colored kill / dead rags are acceptable. All players must have a kill / dead rag and a red Cyalume light stick on hand during the event at all times!
     Flashlights are required for all players participating in the night battles. It is not necessary to illuminate your flashlight, but you must have it on hand for safety reasons.
     Specific areas of the gaming field are off limits and are identified with “Caution” tape or are marked “Do not enter”. Players are not permitted to be on the roof of any part of the building at any time during the event. Players caught on the roof will warned on the first occurrence and asked to leave the game immediately after the 2nd violation!
     The field boundary is marked by “Caution” tape or a fenced barrier. Players must remain within the field boundary at all times. Players are also not permitted to shoot beyond or outside of the field boundary.
     Safety is of utmost importance! Should any unsafe situation occur, the result must be an immediate cease fire, to be signaled by the words, “CEASE FIRE”. Any player may call a cease-fire at any time for safety reasons. If you see another player with their eye protection off, you must call a cease fire.
     Players requiring assistance during any part of the game should contact an AIRDOG ref. or staff member immediately.


    Hit Players

     The game format is set as a “One Shot One Kill” rule. A hit to any part of a player’s body eliminates them from the game. Weapon hits do not count as a hit. Ricochets do not count. If in doubt as to whether or not a hit was a ricochet or direct hit, take the most honorable route and assume the hit. Friendly fire (hits from teammates) DOES count. There is no such thing as good "friendly" fire.
     Once you are eliminated through a hit you immediately yell “HIT”! Place your dead rag on your head, and call for a Medic. Players hit during night play or in a dark area should yell “HIT” and expose their red Cyalume light stick.
     Players will have two minutes to be healed by a Medic. Players not healed by a Medic within two minutes are considered dead players and must return to the dead box.
     Hit players exiting the gaming field must return to the dead box at HQ for reinsertion. Hit players exiting the field must wear their kill rag and/or red Cyalume light stick and are considered dead players.
     Dead players cannot talk to any players after they have been HIT and waiting for a medic. This includes: radio contact, enemy intelligence, hand signals, etc…Players that are caught talking ore relaying intelligence after being hit will be warned on the first occurrence and will be asked to temporarily sit out of the game if caught talking again after being hit.
     Hit players can not be transported to the Medic and must remain in position until help arrives. No buddy carries, or dragging players to the medic.




    Medics

     The AIRDOG SPEC OPS medic armband identifies medics.
     Medics can heal players by tying colored material around the arm of a wounded player. Players can be healed a maximum of two times and must return to the dead box on the third kill.
     Players that are not revived within 2 minutes of being hit must bleed out and return to the dead box at HQ.
     Medics cannot heal players that have bled out. Medics that are hit can only be healed by another medic within the two minute bleed out.


    Shields

     Shields can be used for breaching building areas only. Once activated, players will have approximately 10 minutes of shield use to breach the building and secure a forward location. Once time has expired, the shield must be dropped out of play. An AIRDOG Airsoft referee must be present for shield use during breaching to begin the timing process and to ensure game safety.
     Shields cannot be destroyed by rocket launchers, grenades or other devices.



    Heavy Replica / US Mech Suits

     Heavy Replicas / US Mech suits will be in play once activated by mission card or by unlocking the perk through prop retrieval. Once activated, the Heavy Replicas / US Mech suit can operate for a total of 30 minutes max or until the units’ ammo has been depleted.
     Heavy Replicas / US Mech suits are confined to a single level of the facility or outdoors and cannot traverse between levels, except when utilized for breaching the facility.
     Heavy Replicas / US Mech suits can only travel at walking speed and are considered indestructible.


    Alma / Paranormal

     Alma and Paranormal forces are marked with a red glow stick. They are indestructible and should not be shot.
     Players should approach Alama / Paranormal forces with caution,as contact with them will result in instant death, that cannot be healed by a medic. Players (except FEAR point man and Replica Psycic) must return to the dead box if they come into contact with Alma or Paranormal forces.


    Props

     All props found in the field must be returned to HQ to obtain prop points. Negative prop points may occur if the wrong props are brought back to HQ. Collected props must be placed in the prop bin at the HQ in order to obtain points.
     Players cannot touch or disturb specific props that have been identified as part of the enemy team objective(s), unless otherwise specified.
     Point based props can be stolen from the enemy HQ and can also be recovered from the enemy HQ.
    Gunny1.5
    Gunny1.5


    Posts : 369
    Join date : 2009-08-05
    Age : 29
    Location : Newnan, Georgia

    OP: F.E.A.R. scenario rules Empty Re: OP: F.E.A.R. scenario rules

    Post  Gunny1.5 21.07.10 0:00

    i actually have a few concerns...
    will all three teams have the same color glow sticks? if so, how will medics identify there own form the enemy during night play
    second, the refs that are taking pictures, may i request that if players from both teams are visible to the ref, but aren't locked in engagement, can the ref not take a picture of either player for on the off chance of alerting the enemy of the players position?
    and third, what should a player do if his/her glow stick were to somehow stop glowing and a ref not be around to help the player to the dead box?
    Electioneer
    Electioneer


    Posts : 612
    Join date : 2009-01-26
    Age : 30
    Location : Fayetteville, GA

    OP: F.E.A.R. scenario rules Empty Re: OP: F.E.A.R. scenario rules

    Post  Electioneer 21.07.10 0:04


    and third, what should a player do if his/her glow stick were to somehow stop glowing and a ref not be around to help the player to the dead box?

    Bring two
    Admin
    Admin
    Admin


    Posts : 2096
    Join date : 2008-12-30
    Location : Acworth

    OP: F.E.A.R. scenario rules Empty Re: OP: F.E.A.R. scenario rules

    Post  Admin 21.07.10 0:10

    Gunny1.5 wrote:i actually have a few concerns...
    how will medics identify there own form the enemy during night play
    Communication. Also, if I read right, the chemlights will only be used to mark dead players, not injured ones.
    Gunny1.5
    Gunny1.5


    Posts : 369
    Join date : 2009-08-05
    Age : 29
    Location : Newnan, Georgia

    OP: F.E.A.R. scenario rules Empty Re: OP: F.E.A.R. scenario rules

    Post  Gunny1.5 21.07.10 0:59

    @Electioneer, are the not being supplied by Airdog, or are we bringing our own?

    @Admin, Oh, it makes sense now, thanks
    Takfire
    Takfire


    Posts : 921
    Join date : 2009-01-01
    Location : Newnan

    OP: F.E.A.R. scenario rules Empty Re: OP: F.E.A.R. scenario rules

    Post  Takfire 21.07.10 20:53

    Players will need to bring their own red glow sticks.
    AIRDOG will have some available at the field.

    >> MODS <<
    Please sticky this discussion thread.
    flipa
    flipa


    Posts : 973
    Join date : 2010-06-20
    Location : Over the rainbow

    OP: F.E.A.R. scenario rules Empty Re: OP: F.E.A.R. scenario rules

    Post  flipa 21.07.10 21:15

    Gunny1.5 wrote:
    second, the refs that are taking pictures, may i request that if players from both teams are visible to the ref, but aren't locked in engagement, can the ref not take a picture of either player for on the off chance of alerting the enemy of the players position?

    I'll keep this in mind. And also, I'll ask permission to the players if they want me to use flash.
    Gunny1.5
    Gunny1.5


    Posts : 369
    Join date : 2009-08-05
    Age : 29
    Location : Newnan, Georgia

    OP: F.E.A.R. scenario rules Empty Re: OP: F.E.A.R. scenario rules

    Post  Gunny1.5 22.07.10 1:32

    flipa wrote:
    Gunny1.5 wrote:
    second, the refs that are taking pictures, may i request that if players from both teams are visible to the ref, but aren't locked in engagement, can the ref not take a picture of either player for on the off chance of alerting the enemy of the players position?

    I'll keep this in mind. And also, I'll ask permission to the players if they want me to use flash.

    thanks
    i cant tell you how many times i have either been given away, or seen someone else be given away by a ref taking pictures of them

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