Fall-Stone Productions <TM> is proud to present.....
OPERATION BRUSHFIRE
This is a modern-era game covering an military coup in a fictional resource rich but endemically poor post-colonial sub-Saharan African nation, loosely based on the Cold War era brushfire proxy wars of the 1960's-80's. There are no “good guys” in this war, your side will be what you choose to make it.
Date: Saturday, December 4th, 2010, 9am - 7pm
Location: 4161 Old Seale Highway, Phenix City, AL (just 5 miles over the border from Columbus, GA)
+32° 22' 22.38", -85° 5' 11.24"
Cost: This is our annual Toys For Tots Charity Event. Entry for the event is free with the donation of any combination of new, unwrapped toys of at least $20.00 total value. You're on your honor. Please do remember that kids come in different ages and genders.
No toys? Then the cost is $25.
Pre-registration is requested for team balance, and to reserve your spot.
For more details and information please click here
Rules, Waivers, and Restrictions:
The minimum age is 14+ for this event.
Those age 14-17 must have a waiver signed AT THE FIELD by a parent or guardian, and they must wear a full sealing goggles and mouth protection (or a full face mask) to protect their teeth. Take it from me, losing a tooth is not fun. Those who are legal adults can accept that risk, those who are not can not.
As always, those 18 and over can sign their own waiver. Waivers will be provided at the event to sign before participating.
Fully sealed goggles (mesh okay) or face mask is required. No shooting glasses please.
All other standard Georgia Airsoft field rules apply, despite this not being the Georgia Airsoft field.
Uniforms and Teams:
Please sign up for either Zandian Loyalist Government forces (green side) OR Rebel Junta forces (tan side). You will need to show up in an appropriate uniform for the side you wish to join, both shirt/jacket and trousers. They don't have to match each other, but they do have to match your side's chosen color palette (i.e. tan shirt and ACU pants). Your load bearing equipment, plate carrier, vest, hat, helmet, cover, etc. does not have to match your uniform, however if it is complete opposite (lots of tan gear over a green T-shirt and pants, for instance) then you can reasonably expect to get shot by both sides all day long. Common sense goes a long way here.
Loyalist Government forces may wear ANY green based or green dominant camo or solid, include Woodland, Marpat, DPM, Flecktarn, OD, Feldgrau, KLMK, Tiger Stripe, Kamysh, VSR, Flora, Chinese Type 99, Danish M84, Flektar-D, Foliage Green, Italian Vegetata, Cadpat, Rastr, etc.
Rebel Junta may wear ANY tan/brown based or tan/brown dominant camo or solid, include Multicam, DCU 3 color, Chocolate Chip, Desert Marpat, Coyote Brown, Khaki, Strichtarn, Troppentarn, Sumptarn, TTsKO, Type 03, UCP/ACU, ABU, Hunting camo patterns (such as Realtree, MossyOak, Advantage Timber), Mixed civilian attire*, Urban patterns*, and Black*.
*Mixed civilian attire, Urban patterns, and Black may be used to better balance sides on game day, and hence may be switched as needed.
Don't see your camo listed? Ask!
What To Expect:
This event is intended for all levels of airsoft experience, with a heavy emphasis on safety, courtesy, respect, and fun, and light on hardcore milsim, bad attitudes, and "winning" (whatever the heck that is). In short, everyone is welcome and will have a good time. Expect to employ your brain, missions will require you to think ahead and accept consequences of your actions. The venue is large, over 65 acres of flat mixed terrain, so bring comfortable boots!
Please plan on being on the field for 3+ hours at a time. There will be NO scheduled breaks in activity other than the planned meal break. This means you may want to bring a can of ammo, a spare weapon, and some snacks onto the field with you. Bring plenty of water as well! You are, of course, free to leave the field at any time but respawn rules will apply if/when you return, and the action will continue on.
Primitive-style camping is available at the site for both Friday night (December 3rd) and Saturday night (December 4th). There are a few pole lights and limited running water taps available. Hotels can be found just a few miles up the road, along with many restaurants and military gear sellers (such as Ranger Joe's).
There are no weapon, magazine type, or ammo limits for this event, so bring that friend who wanted to give airsoft a try.
However, there will be NO RENTAL GUNS, you must have your own gun! Bring your own BB’s (and other supplies) too, as we cannot guarantee a vendor will be on site to sell you any.
If you have questions, feel free to post them.
Event Schedule:
8:30 - CHECK IN/CHRONO OPENS
9:30 - SAFETY AND RULES BRIEFING - If you miss this briefing you may have to wait until well after game start for another (your own personal) briefing
10:30 - GAME START
2:00 - LUNCH
3:00 - GAME BACK ON
7:00 - GAME OVER
Player Limit:
There will be a strict limit of 80 players. We will not accept any players after 80. To ensure that you have a spot on the field, please pre-register. If you choose not pre-register and instead choose to walk on you may be turned away. Please make sure that you pre-register or that you show up early if you are walking on.
Ammo:
Bring your own BBs.
Chrono will be done with .20, however any weight is acceptable on the field.
FPS limits:
400FPS @.20g (or equivalent) with 20' MED for AEGs
550FPS @.20g (or equivalent) with 100' MED for bolt action or semi auto only rifles. In addition, you will be required to field a sub 400FPS @.20g gun as a sidearm.
MEDS will be enforced, and there will be a distance judging test for the 100' MED before you are allowed to field any weapons over 400FPS. We will chronograph guns.
Hits and Medical Rules:
We will be using a casualty card and medical supplies based medic system. Each side may have up to 3 medics, each will be issued a pack containing a deck of wound result cards and biodegradeable medical supplies, and additional supplies can be obtained throughout the game. Any hit or hits on your body or gear (including gun) renders you wounded, and you must sit, kneel, or lie (non-combatant) for a mandatory 5 minute bleed out period and call for aid. All wounds are fatal after 5 minutes unless you receive medical attention. A medic may see to your wound, array the cards face down, and allow you to pick one (sight unseen). Simply follow the directions on the card, and bandage up the affected area using the provided supplies. Cards sometimes have debilitating instructions (such as being unable to use your right hand). There is no limit on the number of times you can receive medical treatment for wounds, however wound effects from multiple wounds ARE cumulative, and you may elect to die and go respawn rather than endure the effect of that first / second / third wound. Respawning also removes the effects of any previous wounds, and you may remove your bandages when you respawn…they simply serve to remind you of your wound.
RED KILL RAGS ARE REQUIRED!!! This is simply a bright red or orange piece of cloth at least 12” by 12” square. Get one at your local hardware store, auto parts store, department store (auto or hardware area), or fabric store. Since virtually every single airsoft venue, event, or team in the entire world requires these, there is no reason not to have one (or more).
Respawn Rules:
Each side will have a designated respawn location, which acts as your side’s primary “base” of operations. When you die simply walk to your designated respawn point and sit and wait for one other member of your side to return to the respawn as well. Once you have at least two of you, you may immediately respawn and be back in the game. Remove any bandages, and the effects of any previous wounds may now be forgotten.
OPERATION BRUSHFIRE
This is a modern-era game covering an military coup in a fictional resource rich but endemically poor post-colonial sub-Saharan African nation, loosely based on the Cold War era brushfire proxy wars of the 1960's-80's. There are no “good guys” in this war, your side will be what you choose to make it.
Date: Saturday, December 4th, 2010, 9am - 7pm
Location: 4161 Old Seale Highway, Phenix City, AL (just 5 miles over the border from Columbus, GA)
+32° 22' 22.38", -85° 5' 11.24"
Cost: This is our annual Toys For Tots Charity Event. Entry for the event is free with the donation of any combination of new, unwrapped toys of at least $20.00 total value. You're on your honor. Please do remember that kids come in different ages and genders.
No toys? Then the cost is $25.
Pre-registration is requested for team balance, and to reserve your spot.
For more details and information please click here
Rules, Waivers, and Restrictions:
The minimum age is 14+ for this event.
Those age 14-17 must have a waiver signed AT THE FIELD by a parent or guardian, and they must wear a full sealing goggles and mouth protection (or a full face mask) to protect their teeth. Take it from me, losing a tooth is not fun. Those who are legal adults can accept that risk, those who are not can not.
As always, those 18 and over can sign their own waiver. Waivers will be provided at the event to sign before participating.
Fully sealed goggles (mesh okay) or face mask is required. No shooting glasses please.
All other standard Georgia Airsoft field rules apply, despite this not being the Georgia Airsoft field.
Uniforms and Teams:
Please sign up for either Zandian Loyalist Government forces (green side) OR Rebel Junta forces (tan side). You will need to show up in an appropriate uniform for the side you wish to join, both shirt/jacket and trousers. They don't have to match each other, but they do have to match your side's chosen color palette (i.e. tan shirt and ACU pants). Your load bearing equipment, plate carrier, vest, hat, helmet, cover, etc. does not have to match your uniform, however if it is complete opposite (lots of tan gear over a green T-shirt and pants, for instance) then you can reasonably expect to get shot by both sides all day long. Common sense goes a long way here.
Loyalist Government forces may wear ANY green based or green dominant camo or solid, include Woodland, Marpat, DPM, Flecktarn, OD, Feldgrau, KLMK, Tiger Stripe, Kamysh, VSR, Flora, Chinese Type 99, Danish M84, Flektar-D, Foliage Green, Italian Vegetata, Cadpat, Rastr, etc.
Rebel Junta may wear ANY tan/brown based or tan/brown dominant camo or solid, include Multicam, DCU 3 color, Chocolate Chip, Desert Marpat, Coyote Brown, Khaki, Strichtarn, Troppentarn, Sumptarn, TTsKO, Type 03, UCP/ACU, ABU, Hunting camo patterns (such as Realtree, MossyOak, Advantage Timber), Mixed civilian attire*, Urban patterns*, and Black*.
*Mixed civilian attire, Urban patterns, and Black may be used to better balance sides on game day, and hence may be switched as needed.
Don't see your camo listed? Ask!
What To Expect:
This event is intended for all levels of airsoft experience, with a heavy emphasis on safety, courtesy, respect, and fun, and light on hardcore milsim, bad attitudes, and "winning" (whatever the heck that is). In short, everyone is welcome and will have a good time. Expect to employ your brain, missions will require you to think ahead and accept consequences of your actions. The venue is large, over 65 acres of flat mixed terrain, so bring comfortable boots!
Please plan on being on the field for 3+ hours at a time. There will be NO scheduled breaks in activity other than the planned meal break. This means you may want to bring a can of ammo, a spare weapon, and some snacks onto the field with you. Bring plenty of water as well! You are, of course, free to leave the field at any time but respawn rules will apply if/when you return, and the action will continue on.
Primitive-style camping is available at the site for both Friday night (December 3rd) and Saturday night (December 4th). There are a few pole lights and limited running water taps available. Hotels can be found just a few miles up the road, along with many restaurants and military gear sellers (such as Ranger Joe's).
There are no weapon, magazine type, or ammo limits for this event, so bring that friend who wanted to give airsoft a try.
However, there will be NO RENTAL GUNS, you must have your own gun! Bring your own BB’s (and other supplies) too, as we cannot guarantee a vendor will be on site to sell you any.
If you have questions, feel free to post them.
Event Schedule:
8:30 - CHECK IN/CHRONO OPENS
9:30 - SAFETY AND RULES BRIEFING - If you miss this briefing you may have to wait until well after game start for another (your own personal) briefing
10:30 - GAME START
2:00 - LUNCH
3:00 - GAME BACK ON
7:00 - GAME OVER
Player Limit:
There will be a strict limit of 80 players. We will not accept any players after 80. To ensure that you have a spot on the field, please pre-register. If you choose not pre-register and instead choose to walk on you may be turned away. Please make sure that you pre-register or that you show up early if you are walking on.
Ammo:
Bring your own BBs.
Chrono will be done with .20, however any weight is acceptable on the field.
FPS limits:
400FPS @.20g (or equivalent) with 20' MED for AEGs
550FPS @.20g (or equivalent) with 100' MED for bolt action or semi auto only rifles. In addition, you will be required to field a sub 400FPS @.20g gun as a sidearm.
MEDS will be enforced, and there will be a distance judging test for the 100' MED before you are allowed to field any weapons over 400FPS. We will chronograph guns.
Hits and Medical Rules:
We will be using a casualty card and medical supplies based medic system. Each side may have up to 3 medics, each will be issued a pack containing a deck of wound result cards and biodegradeable medical supplies, and additional supplies can be obtained throughout the game. Any hit or hits on your body or gear (including gun) renders you wounded, and you must sit, kneel, or lie (non-combatant) for a mandatory 5 minute bleed out period and call for aid. All wounds are fatal after 5 minutes unless you receive medical attention. A medic may see to your wound, array the cards face down, and allow you to pick one (sight unseen). Simply follow the directions on the card, and bandage up the affected area using the provided supplies. Cards sometimes have debilitating instructions (such as being unable to use your right hand). There is no limit on the number of times you can receive medical treatment for wounds, however wound effects from multiple wounds ARE cumulative, and you may elect to die and go respawn rather than endure the effect of that first / second / third wound. Respawning also removes the effects of any previous wounds, and you may remove your bandages when you respawn…they simply serve to remind you of your wound.
RED KILL RAGS ARE REQUIRED!!! This is simply a bright red or orange piece of cloth at least 12” by 12” square. Get one at your local hardware store, auto parts store, department store (auto or hardware area), or fabric store. Since virtually every single airsoft venue, event, or team in the entire world requires these, there is no reason not to have one (or more).
Respawn Rules:
Each side will have a designated respawn location, which acts as your side’s primary “base” of operations. When you die simply walk to your designated respawn point and sit and wait for one other member of your side to return to the respawn as well. Once you have at least two of you, you may immediately respawn and be back in the game. Remove any bandages, and the effects of any previous wounds may now be forgotten.
Last edited by savoy6 on 01.10.10 13:47; edited 1 time in total