I was at this game. It was pretty good, alot different than what I expected it to be but none the less a very large and for the most part well organized game.
One thing I saw that I really liked, and did once and it was really effective, was using orange smoke as "chemical gas". Basically, one team can deploy a large orange gas canister on the field and set it off, whoever gets caught in the orange smoke is eliminated. It can backfire as well obviously, given the right wind conditions, really cool though.
Another thing:
I was on the field, in front of the Warsaw base, at this series of bunkers and fake military vehicles. My team was taking heavy fire from a "crashed helicopter", with about 5 enemy firing from inside of it. A guy on the Warsaw team ran up with an M203 launcher, aimed it at the structure, and fired a nerf projectile. My jaw instantly dropped and my eyes glazed over in terror. I reached out, trying to smack his launcher and possibly change his trajectory to protect the lives of the players inside of the helicopter. It was far too late. I watched in horrified anticipation as the nerf ball screamed through the air, and smacked the helicopter dead on. I waited to hear the screams of pain and the stream of blood sure to ensue from the incredibly voilent impact of the nerf ball, but instead all I saw was a ref walk over to the helicopter and escort the players inside of it back to their spawn point. No gut wrenching scenes of gore, no missing body parts, no kid who got his goggles hit off and then got shot in the eyes, zero casualties. Astounded, I looked over to the guy who had just shot the m203, and asked but one question :
He assured me that he was not a wizard. After roughly 20 hours of gameplay and hundreds of nerf/foam/rubber projectiles fired by players at players at this OP no one died/gothurt/gotangry/scared/closecalled/etc . Simply AMAZING! If only Georgia was that safe....
In all seriousness, I think adding those two things to AirDog games would be very cool and add alot to the games.
One thing I saw that I really liked, and did once and it was really effective, was using orange smoke as "chemical gas". Basically, one team can deploy a large orange gas canister on the field and set it off, whoever gets caught in the orange smoke is eliminated. It can backfire as well obviously, given the right wind conditions, really cool though.
Another thing:
I was on the field, in front of the Warsaw base, at this series of bunkers and fake military vehicles. My team was taking heavy fire from a "crashed helicopter", with about 5 enemy firing from inside of it. A guy on the Warsaw team ran up with an M203 launcher, aimed it at the structure, and fired a nerf projectile. My jaw instantly dropped and my eyes glazed over in terror. I reached out, trying to smack his launcher and possibly change his trajectory to protect the lives of the players inside of the helicopter. It was far too late. I watched in horrified anticipation as the nerf ball screamed through the air, and smacked the helicopter dead on. I waited to hear the screams of pain and the stream of blood sure to ensue from the incredibly voilent impact of the nerf ball, but instead all I saw was a ref walk over to the helicopter and escort the players inside of it back to their spawn point. No gut wrenching scenes of gore, no missing body parts, no kid who got his goggles hit off and then got shot in the eyes, zero casualties. Astounded, I looked over to the guy who had just shot the m203, and asked but one question :
He assured me that he was not a wizard. After roughly 20 hours of gameplay and hundreds of nerf/foam/rubber projectiles fired by players at players at this OP no one died/gothurt/gotangry/scared/closecalled/etc . Simply AMAZING! If only Georgia was that safe....
In all seriousness, I think adding those two things to AirDog games would be very cool and add alot to the games.