Finally got to play at Airdog's CQB place ("Safety Wolf") a few weeks back. It's been a long time coming (FEAR was a year and a half ago?!?)
The good:
- Games well run by Airdog staff, refs on hand in the hot zone
- Rules/regs fair, people had good attitude, teams were divided fairly
- Lots of players for an average day
- It's a freaking free for all in an old hotel
- Tornado's and Thunder B's very useful - Thunder B's will give you pause at 130 dB
- Nobody messed with my Thunder B grenade once thrown and out of play, and I was able to retrieve it. Ref even kept track of grenades thrown in hot zone.
- Facility has created a fair amount of passageways between adjoining rooms
The bad:
- The 'L' shaped layout of the place means that pretty much no matter what the objective, the fight is going to come down to the main hallway, L intersection, making the game very one dimensional. This is even after being able to move through passages created between adjoining rooms; there are still bottlenecks, and you figure out the 'map' of the bottlenecks within the first hour.
- Gameplay felt like endless cycle of: spawn, run to L intersection, shoot some people peeking out of doorways ~20 feet away, get shot in the face. Run back to respawn, repeat.
- Not enough organization with other random players/groups to get dynamic entry/tactics going (had fun with my small group)
- Not enough people with Thunder B's/Tornado's to make it more dynamic
- Had one opportunity to utilize the staircase/courtyard - was otherwise limited to 1 floor at a time because of ongoing paintball games
The ugly:
- 400 fps at point blank range is murderous. Guns were chronoed with whatever bb's you had in them...without providing .20's to test each with, there is a chance for the less than honest to game the chrono - experience tells me there are people like this out there...
There is supposed to be a MED, but it just doesn't exist in play -- you are often times shooting straight across the hotel hallway at the other team. I don't care about pain, but I do have to be presentable at work the day after a game. I didn't have any exposed skin (covered head to toe), but had blood drawn out of my forehead through a baseball cap in a few different spots. boo hoo I know. I play aggressively and I paid for it. Next time I will bring a helmet or something.
Reminds me of Rob Riggle.... IN THE FACE!!!
In my opinion, SAC had it right at 300 fps for CQB. If it was my place to run, it'd be 300 fps, no MED. I know that 300 fps CQB will never happen again as 90% of guns available locally are ~400+ fps, and 90% of players can't/won't downgrade.
I will be back. It was way more fun than SS Airsoft or Gold Eagle, that's for sure. Thanks Airdog for providing another place around ATL to play at.
The good:
- Games well run by Airdog staff, refs on hand in the hot zone
- Rules/regs fair, people had good attitude, teams were divided fairly
- Lots of players for an average day
- It's a freaking free for all in an old hotel
- Tornado's and Thunder B's very useful - Thunder B's will give you pause at 130 dB
- Nobody messed with my Thunder B grenade once thrown and out of play, and I was able to retrieve it. Ref even kept track of grenades thrown in hot zone.
- Facility has created a fair amount of passageways between adjoining rooms
The bad:
- The 'L' shaped layout of the place means that pretty much no matter what the objective, the fight is going to come down to the main hallway, L intersection, making the game very one dimensional. This is even after being able to move through passages created between adjoining rooms; there are still bottlenecks, and you figure out the 'map' of the bottlenecks within the first hour.
- Gameplay felt like endless cycle of: spawn, run to L intersection, shoot some people peeking out of doorways ~20 feet away, get shot in the face. Run back to respawn, repeat.
- Not enough organization with other random players/groups to get dynamic entry/tactics going (had fun with my small group)
- Not enough people with Thunder B's/Tornado's to make it more dynamic
- Had one opportunity to utilize the staircase/courtyard - was otherwise limited to 1 floor at a time because of ongoing paintball games
The ugly:
- 400 fps at point blank range is murderous. Guns were chronoed with whatever bb's you had in them...without providing .20's to test each with, there is a chance for the less than honest to game the chrono - experience tells me there are people like this out there...
There is supposed to be a MED, but it just doesn't exist in play -- you are often times shooting straight across the hotel hallway at the other team. I don't care about pain, but I do have to be presentable at work the day after a game. I didn't have any exposed skin (covered head to toe), but had blood drawn out of my forehead through a baseball cap in a few different spots. boo hoo I know. I play aggressively and I paid for it. Next time I will bring a helmet or something.
Reminds me of Rob Riggle.... IN THE FACE!!!
In my opinion, SAC had it right at 300 fps for CQB. If it was my place to run, it'd be 300 fps, no MED. I know that 300 fps CQB will never happen again as 90% of guns available locally are ~400+ fps, and 90% of players can't/won't downgrade.
I will be back. It was way more fun than SS Airsoft or Gold Eagle, that's for sure. Thanks Airdog for providing another place around ATL to play at.