Metro Atlanta Airsoft

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A network of airsofters in the Metro Atlanta area.


5 posters

    VIP Rules Ideas

    Poll

    What should the rules for VIP be?

    [ 4 ]
    VIP Rules Ideas Bar_left40%VIP Rules Ideas Bar_right [40%] 
    [ 3 ]
    VIP Rules Ideas Bar_left30%VIP Rules Ideas Bar_right [30%] 
    [ 3 ]
    VIP Rules Ideas Bar_left30%VIP Rules Ideas Bar_right [30%] 

    Total Votes: 10
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    Guest
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    VIP Rules Ideas Empty VIP Rules Ideas

    Post  Guest 10.09.09 19:47

    Vote or post.
    airsoftsniper25
    airsoftsniper25


    Posts : 465
    Join date : 2009-01-23
    Age : 32
    Location : Kennesaw

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    Post  airsoftsniper25 12.09.09 22:04

    Why does the VIP have to be the medic?
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    Post  Guest 12.09.09 23:16

    Sry that the ideas got cut off. The top one is my idea, the bottom is Marks. I might just delete this post, since it didnt fit, but having the VIP as a medic gives the escorting team a better chance to make it to the end, but having a very strict time limit makes the possibility of just flat out killing the other team also somewhat out of the question.
    Markerscope1 [SOTHG]
    Markerscope1 [SOTHG]


    Posts : 759
    Join date : 2009-02-02
    Age : 36
    Location : Cobb County

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    Post  Markerscope1 [SOTHG] 12.09.09 23:22

    we are seeing which works better IF the VIP is a medic.
    Chief
    Chief


    Posts : 237
    Join date : 2009-01-16
    Location : Newnan

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    Post  Chief 14.09.09 11:23

    We've done the tape thing using white tape and each player could get healed 2 or 3 times (depending on the game). The only problem was that because the medic was in such a hurry the tape would sometimes fail to stick or would shred at the end of the role (minor stuff all in all). Also if the medic was smart he would tear a few pieces off ahead of time, stick it to himself in long strips, and be ready to go. It was fun though it would be cool to try the rope and I think the tying a knot in a rope would give you a more consistent outcome. And, like I think you were going to post, you can still set the three (or however many) knots and you're out.
    |337
    |337


    Posts : 880
    Join date : 2009-01-01
    Age : 31
    Location : Brooks i.e. middle of nowhere

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    Post  |337 14.09.09 12:34

    I personally HATE the idea of medics, period. It just gets old to have 4 guys and a medic in a bunker holding out against a much superior force.


    Depending on the scenario, I would think that the VIP should have superior numbers guarding him, but have to follow a semi strict course. Not necessarily a specific path but a generic area. A slightly smaller force would be the "assassins" and though lacking in numbers, would be able to use free movement and the ability to pick the location of the skirmish.
    Markerscope1 [SOTHG]
    Markerscope1 [SOTHG]


    Posts : 759
    Join date : 2009-02-02
    Age : 36
    Location : Cobb County

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    Post  Markerscope1 [SOTHG] 14.09.09 18:20

    |337 wrote:I personally HATE the idea of medics, period. It just gets old to have 4 guys and a medic in a bunker holding out against a much superior force.

    with the knot idea, players would be limited to medic heals
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    Crazy Twitch


    Posts : 1072
    Join date : 2009-01-03

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    Post  Crazy Twitch 14.09.09 18:58

    Chief wrote:We've done the tape thing using white tape and each player could get healed 2 or 3 times (depending on the game). The only problem was that because the medic was in such a hurry the tape would sometimes fail to stick or would shred at the end of the role (minor stuff all in all). Also if the medic was smart he would tear a few pieces off ahead of time, stick it to himself in long strips, and be ready to go. It was fun though it would be cool to try the rope and I think the tying a knot in a rope would give you a more consistent outcome. And, like I think you were going to post, you can still set the three (or however many) knots and you're out.

    I love the idea. But like you said, there are problems.

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