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5 posters
VIP Rules Ideas
Poll
What should the rules for VIP be?
- [ 4 ]
- [40%]
- [ 3 ]
- [30%]
- [ 3 ]
- [30%]
Total Votes: 10
airsoftsniper25- Posts : 465
Join date : 2009-01-23
Age : 32
Location : Kennesaw
- Post n°2
Re: VIP Rules Ideas
Why does the VIP have to be the medic?
Guest- Guest
- Post n°3
Re: VIP Rules Ideas
Sry that the ideas got cut off. The top one is my idea, the bottom is Marks. I might just delete this post, since it didnt fit, but having the VIP as a medic gives the escorting team a better chance to make it to the end, but having a very strict time limit makes the possibility of just flat out killing the other team also somewhat out of the question.
Markerscope1 [SOTHG]- Posts : 759
Join date : 2009-02-02
Age : 36
Location : Cobb County
- Post n°4
Re: VIP Rules Ideas
we are seeing which works better IF the VIP is a medic.
Chief- Posts : 237
Join date : 2009-01-16
Location : Newnan
- Post n°5
Re: VIP Rules Ideas
We've done the tape thing using white tape and each player could get healed 2 or 3 times (depending on the game). The only problem was that because the medic was in such a hurry the tape would sometimes fail to stick or would shred at the end of the role (minor stuff all in all). Also if the medic was smart he would tear a few pieces off ahead of time, stick it to himself in long strips, and be ready to go. It was fun though it would be cool to try the rope and I think the tying a knot in a rope would give you a more consistent outcome. And, like I think you were going to post, you can still set the three (or however many) knots and you're out.
|337- Posts : 880
Join date : 2009-01-01
Age : 31
Location : Brooks i.e. middle of nowhere
- Post n°6
Re: VIP Rules Ideas
I personally HATE the idea of medics, period. It just gets old to have 4 guys and a medic in a bunker holding out against a much superior force.
Depending on the scenario, I would think that the VIP should have superior numbers guarding him, but have to follow a semi strict course. Not necessarily a specific path but a generic area. A slightly smaller force would be the "assassins" and though lacking in numbers, would be able to use free movement and the ability to pick the location of the skirmish.
Depending on the scenario, I would think that the VIP should have superior numbers guarding him, but have to follow a semi strict course. Not necessarily a specific path but a generic area. A slightly smaller force would be the "assassins" and though lacking in numbers, would be able to use free movement and the ability to pick the location of the skirmish.
Markerscope1 [SOTHG]- Posts : 759
Join date : 2009-02-02
Age : 36
Location : Cobb County
- Post n°7
Re: VIP Rules Ideas
|337 wrote:I personally HATE the idea of medics, period. It just gets old to have 4 guys and a medic in a bunker holding out against a much superior force.
with the knot idea, players would be limited to medic heals
Crazy Twitch- Posts : 1072
Join date : 2009-01-03
- Post n°8
Re: VIP Rules Ideas
Chief wrote:We've done the tape thing using white tape and each player could get healed 2 or 3 times (depending on the game). The only problem was that because the medic was in such a hurry the tape would sometimes fail to stick or would shred at the end of the role (minor stuff all in all). Also if the medic was smart he would tear a few pieces off ahead of time, stick it to himself in long strips, and be ready to go. It was fun though it would be cool to try the rope and I think the tying a knot in a rope would give you a more consistent outcome. And, like I think you were going to post, you can still set the three (or however many) knots and you're out.
I love the idea. But like you said, there are problems.