Metro Atlanta Airsoft

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A network of airsofters in the Metro Atlanta area.


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WPeake23 [SOTHG]
B Boy
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|337
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    Ideas on the bunkering issues and meds

    |337
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    Ideas on the bunkering issues and meds Empty Ideas on the bunkering issues and meds

    Post  |337 13.04.09 12:03

    I would like to propose certain modifications to the Airdog rules regarding bunkering and MEDS


    When Airdog first opened they used fields like fat city and the like. These field were well set up and did not yield many opportunities to bunker people and therefore a strict med was not necessary. When Area-13 opened up it was much more fast paced and the problem of bunkering arose. Mainly with younger players staying behind in bunkers and waiting for other people to "come and get them" With the very loose med rule (within 10 feet use semi) it resulted in a lot of people being lit up as they entered a bunker with someone camping in it. This occurred quite rarely when there were only 50-60 people on the field but now that there are 2-3 times that many it is happening more and more.


    I would like to propose that Airdog put in place more measures to help ensure this doesn't happen. They put in place the "touch the bunker rule" and I am not sure if I agree with it. In theory in would work but it doesn't solve several problems, such as younger kids panicking and lighting people up when they enter the bunker and the MED problems.


    Most other field have stricter MED's, With a 20-30 foot MED for all AEGS 400-420 and lower. 420 fps on semi at point blank is enough to break skin (according to wikipedia lol) and that mixed with younger players can be a problem.

    Another thing that seems to be an issue but hasn't until now it the MEDS for guns over 420. Right now to my knowledge it is the same as guns under 420 just semi only the whole time. I do not want to find out what a point blank hit from a 500 fps gun feels like. XXX took one from a 450 fps gun and now 2 months later there is still a scar.


    I would like Airdog to consider implementing MEDs similar to this;
    "bunkering guns" 300> with 5 foot MED
    15 and under 340> with 15 foot MED
    AEGs 420> with 25 foot MED
    Support Weapons 450> 50 foot MED
    SEMI ONLY Weapons 550> 100 foot MED

    Airdog could tweak these to there hearts desire but I think they are reasonable. The 15 and under rule would only be for new players who haven't been able to demonstrated the ability to use good judgment and self control whether that be not having played enough or violating the rules.


    The other item that I would like to suggest is consequences for violating these rules and basic safety rules. Almost like a 3 strike approach.

    Basically;

    If you obviously violate a med,
    Knowingly refrain from calling hits,
    Take a revenge or (i didn't realize i was out) shot
    Contradict a REF (needs verification from trusted source)
    Sneak a hot gun onto the field
    etc etc


    You get a strike (or more than one depending on the severity of the situation)

    1 strike could be a warning
    2 strikes could be a sit out of a game or a 24 hour ban
    3 strikes could be a ban for more than 24 hours even indefinitely


    Airdog could make sort of a "Board of Shame" to display everyone who has received (a) Strike(s) It would likely need to reset itself every so often, possibly 6 months to a year and be actually used. It would help if they created one and then didn't use it. This would have to be kept up to date and active.


    Respectfully,

    Aaron Pendleton (|337)
    Rhino
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    Post  Rhino 13.04.09 12:46

    Airdog is in the process of putting a penalty process into effect. But all ideas are welcome
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    Post  Guest 13.04.09 15:21

    I would say that 0<x<340 should be no MED. Makes for a much simpler and fun game. Anything under 340 doesn't hurt/leave a bad mark. Thats how SACOM was set up.
    XXX
    XXX


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    Post  XXX 13.04.09 16:33

    I like the idea of guns that shoot under 280 appropriate for clearing bunkers. Bunkering for me is a lot of fun but when you get shot pointblank by someone who hasn't felt whats its like to be shot by their own gun or someone who did not realize they were out its not fun. It is true I had been shot by a sniper that I knew I had shot and when i turned my attention to someone else he shot me in the arm, I currently have 4 scars now from bbs and I do not appreciate looking down at my hand and seeing a bb scar that will be there for the rest of my life. My Dad is not so happy with the sport now. I would not be very happy if it comes down to some kid who hasn't felt what it feels like to be shot with their own gun to end my airsoft career.

    The best rule I know of 2 fix the problem of people getting hurt, who are trying to clear bunkers is requiring that the people in the bunker must have a pistol or something under 280fps to shoot back with.

    I also noticed at fat city that I never got any scars.

    Personally I think im going 2 invest in AEP so I can clear bunkers easily, with out hurting anyone.

    I also feel that full seal goggles must be enforced. I would hate to be the one to shoot someone in the eye and realize that I screwed them over for life. I also do not want to be sued by a kid with "protective glasses". Last game I saw a kid get nailed next to the eye and gameplay almost had 2 be stopped. I know that would make some people mad if it is enforced because they cant find goggles that work with them, but I would rather not have Airdog sued because of someone that blames them for getting shot in the eye.

    Respectfully XXX
    #CW!!ZERO
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    Post  #CW!!ZERO 13.04.09 18:00

    Yeah i think guns shooting under 280 should be allowed to clear rooms and bunker people on full auto, I know that airdog doesnt allow high fps guns because of all the little kids at the field and all the stuff that could go wrong.
    Q-bald
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    Post  Q-bald 13.04.09 18:53

    Someone mentioned some type of Airdog punch card in a post awhile back.
    Being that the Refs carry the punch tool and punch your card for violations.
    Some violations deserve multi punches. X-amount of punches = GO HOME
    Also "THE BOARD OF SHAME" (that 337 mentioned) is a good idea. Nobody wants everyone to know that they are a cheater
    and other people will keep an eye on that person for violations in future games
    Tinman
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    Post  Tinman 13.04.09 20:01

    Q-bald wrote:Someone mentioned some type of Airdog punch card in a post awhile back.
    Being that the Refs carry the punch tool and punch your card for violations.
    Some violations deserve multi punches. X-amount of punches = GO HOME
    Also "THE BOARD OF SHAME" (that 337 mentioned) is a good idea. Nobody wants everyone to know that they are a cheater
    and other people will keep an eye on that person for violations in future games

    I think this is part of what Ryan was mentioning.
    scooter
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    Post  scooter 13.04.09 20:15

    I get the MEDs, dont completely agree with e 15 and under rule... but i guess thats just because im 15 tongue
    however the MEDs do seem a little high...at some point you have to suck it up and not complain when you get shot
    sniper2525
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    Post  sniper2525 13.04.09 20:20

    ya but when u got lil kids playing they dont like it to much when they get full auto by a 400fps plus gun from 5 ft away and their parents wont like it much either, especialy when there are sum kids that decide to show up with springers lol
    scooter
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    Post  scooter 13.04.09 20:31

    ahah didnt think about that...... and at slipgate i got lit up in the hand point blank by some kid with a sniper .......i guess that would be a good precaution.... maybe 1st time player limits??? idk
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    Post  Crazy Twitch 13.04.09 20:56

    Ok i can't agree with the with what you state about disagreeing with the bunker touch rule. It makes gameplay alot better with the bunker touch rule. It also makes it safer, rather than clearing the bunker with shooting with 420 FPS. I would like to see anybody clear the top of the tower when there are 2 to 3 people on top of it ready for you too come in. You would get dominated. The bunker touch rule is great. Even though it has killed me twice in games the bunker touch rule is great for taking the tower. I have been in the tower twice when it has been touched and the way i think of it is that if you can get that close then you have beaten the odds. Plus guys you have to remember theres only so much AIRDOG staff ratio to players. Theres alot more players than refs on the field so they can't catch everything. Like Rhino told us last game, "You veteran players need to set an example." If theres a problem, you guys are old enough to settle it. Last game I helped multiple kids out, with there guns, hits, and just the rules. One looked like he just saw a ghost. I think it was his first time. I was hit and he was so i just talked to the kid and walked with him to the loading area. I think he was just scared, he was young and probably has never been it an intense battle. I think AIRDOG is doing a great job. People just have to also have to listen when the rules are being laid down. Even if you have been there before they may have changed a rule.
    Admin
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    Post  Admin 13.04.09 20:57

    scooter wrote:I get the MEDs, dont completely agree with e 15 and under rule... but i guess thats just because im 15 tongue
    however the MEDs do seem a little high...at some point you have to suck it up and not complain when you get shot
    I agree 100%. Back when I played paintball, especially hyperball/speedball/moundsball, it wasn't uncommon to get lit up from under 15 feet. And believe me when I say that getting shot by a pintball gun from up close hurts a whole lot more than getting shot by an airsoft gun up close. And if you don't want to get hit from up close, then surrender. If you're still worried, wear a full face mask, trade your t-shirt for a BDU jacket, and throw on a pair of gloves.

    I do realize that we've got younger players, and obviously if I see a 10 year old, I'm not going to light him up like I light Tak up all of the time, but at the end of the day, if you're too young to play, then you're too young to play. Heck, I've seen more complaining about getting hit up close from some of the older players that I have the younger players.
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    Post  Crazy Twitch 13.04.09 20:59

    I do realize that we've got younger players, and obviously if I see a 10 year old, I'm not going to light him up like I light Tak up all of the time, but at the end of the day, if you're too young to play, then you're too young to play. Heck, I've seen more complaining about getting hit up close from some of the older players that I have the younger players.[/quote]

    HAHA thats so true!
    XXX
    XXX


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    Post  XXX 13.04.09 20:59

    Agreed Im loving the bunker touch rule. I am not loving getting shot by the kid that shot me point blank from inside the bunker.
    sniper2525
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    Post  sniper2525 13.04.09 21:00

    ya i second that i mean i lite up alpine "dave" all the time lol but i mean you should no when and when not to lite someone up
    |337
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    Post  |337 13.04.09 21:02

    Crazy Twitch wrote:I do realize that we've got younger players, and obviously if I see a 10 year old, I'm not going to light him up like I light Tak up all of the time, but at the end of the day, if you're too young to play, then you're too young to play. Heck, I've seen more complaining about getting hit up close from some of the older players that I have the younger players.

    HAHA thats so true![/quote]
    In my experience it is the younger players doing the lighting up, jump in a bunker, tell them to surrender, shoot them on semi once or twice, then they panic and light you up.
    XXX
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    Post  XXX 13.04.09 21:03

    My complaint as an older player is that its not fun getting shot by someone not knowing how bad their aeg hurts. Admin I think the reason you see older players complaining is because they are getting lit up by the younger ones. Like I said in my previous post I dont like the idea that the scars that im getting are going to be there for life.
    sniper2525
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    Post  sniper2525 13.04.09 21:05

    ya but its all part of the game man lol. way back when when i used to be semi pro in paintball you would get light up from point blank range all the time its just part of the game and i got the scars to show it haha
    XXX
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    Post  XXX 13.04.09 21:12

    Not to start a rant but I would prefer not to get scars. I believe you in your paintball skirmishes but you obviously werent getting lite up by someone who was already out/to young to realize what they have done/have never felt getting hit by their aeg. Just about all my scars have been by smaller guys. You obviously know being in semi pro that you had chosen to take the risk of getting hit by experienced players. All my scars could have been easily been avoided if the player had taken the time to analyze what was going on/called their hit.
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    Post  sniper2525 13.04.09 21:15

    hahah dang dude im sry that sucks ive had that happen to where a lil kid just turned around and light me up it suckd!
    XXX
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    Post  XXX 13.04.09 21:17

    Yep thats pretty much the situation we want to prevent.
    Takfire
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    Post  Takfire 13.04.09 21:55

    MED violations, players not calling hits, players not bunkering correctly, etc....
    It's an unfortunate part of the sport that occurs with players lacking self control and letting adrenaline take over.
    There is an maturity factor as well, but I will tell you that we observed all of these same things in paintball.

    The key for AIRDOG is to set the rules accordingly and hold players accountable.
    Many of you may have taken notice to the tweeks in our recent games to better migrate toward safer game play.
    This will come with further clarity, as our player punch cards are implemented.
    They will be here soon, we just need to work out some of the kinks.

    Some of the most recent tweek to rules....website to be updated soon!

    1) Bunker tagging can be used to eliminate ALL players in a bunker.
    Bunkered players must honor the MED or will be eliminated from game play.
    Repeat violations will result in a ban from the field.

    2) All players must cease fire at the sound of the air horn to end the game.
    This means do not empty an entire mag at an ant pile or tree.
    However, clearing shots are allowed.

    My last comment is a call for mentors.
    There are many of us that carry elite weapons and gear in comparison to the general public.
    These other players need good examples of honorable game play and definitely do look up to you.
    I challenge all of you experienced players to lead by example and grow with us at AREA-13.
    Tinman
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    Post  Tinman 13.04.09 21:59

    cheers Well said Tak! cheers
    We're in this for the long haul and will work through the growing pains! (no pun intended!) Laughing
    B Boy
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    Post  B Boy 13.04.09 22:43

    Not to sound mean but this is airsoft. Part of the game is getting hit and sometimes getting hit at close range is inevitable. When the point of the game is to shoot other people then mistakes and bad judgement are going to happen. The one thing we can do is control our actions and dress accordingly. Wear gloves, full face mask, long sleeves. Now I realize that this is not a guarantee that it isn't going to leave a scar but I think it is at least a way to help prevent it.

    I mean take motorcycle riding you dress every time you get on like you are going to fall. That way when you do fall you are at least as prepared for it as possible.

    At the same time we are working to make it as safe as possible but unless we say there is no bunkering at all then there are room for mistakes to happen. Even then the chance of getting caught in your own teams crossfire is still possible.
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    Post  Guest 14.04.09 13:25

    Until something happens in terms of the advancement in technology of airsoft, like AEGs that can fire farther and more accurately with less and less FPS (thereby nullifying the need for high fps), I'm not sure this MED and bunkering situation can even be solved, except through FPS restriction and strictly enforced MEDs.

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