We put a list together last Sunday and touched base with some folks on what they would like to see as far as field perks go. The following is a list of perks so far. Thanks for taking the rough draft and defining the perks Alpine.
Field Perks (thus far)
*Scout perk 75 pts. A team member gets to go out and scout the field for valuables or enemy locations, or ambush points. time is 1 min
*Bunker Buster 25 pts. can be used on small bunkers or barrels not on crack village or tower or barn or pedator alley. It is good for one kill 6ft radius.
*Behind Enemy Lines 500 pts allows one person to insert anywhere on the field good for only one insertion once killed insertion is over.
*Juggernaut 300 pts allows one player to be bullet proof for 30 secs or get up to 5 knife kills for cqb.
*Intel purchase 100 pts may contain info on enemys objectives or may contain junk
*Red Cross 50 pts one per game can be used to instantly respawn or respawn another team mate in a single elmination game or respawn game.
*Shock and Awe 800 pts this can be used to render enemys powerless for 1 minute enemys can not shoot or move they can be bunker tagged knife killed or base killed this is good for the entire team that used it to move freely through out the field and perform the mission with no resistance.
*Missing in Action 150 pts can be used to pick out a enemy solider to go back to base for 2 minute time limit. only one can be used per game.
*Airstrike 600 pts area affected 40 meters
*Mortor strike 300 pts area affected 25 meters
Please add any that will add to game play. Thanks guy's.
If you have any suggestions or a perk you would like to see, put it down and we can refine it. Keep in mind this is a list to get things started it's not the end all be all Perk list. This is just what we have so far. As members of Area-13 your input is welcomed.
Field Perks (thus far)
*Scout perk 75 pts. A team member gets to go out and scout the field for valuables or enemy locations, or ambush points. time is 1 min
*Bunker Buster 25 pts. can be used on small bunkers or barrels not on crack village or tower or barn or pedator alley. It is good for one kill 6ft radius.
*Behind Enemy Lines 500 pts allows one person to insert anywhere on the field good for only one insertion once killed insertion is over.
*Juggernaut 300 pts allows one player to be bullet proof for 30 secs or get up to 5 knife kills for cqb.
*Intel purchase 100 pts may contain info on enemys objectives or may contain junk
*Red Cross 50 pts one per game can be used to instantly respawn or respawn another team mate in a single elmination game or respawn game.
*Shock and Awe 800 pts this can be used to render enemys powerless for 1 minute enemys can not shoot or move they can be bunker tagged knife killed or base killed this is good for the entire team that used it to move freely through out the field and perform the mission with no resistance.
*Missing in Action 150 pts can be used to pick out a enemy solider to go back to base for 2 minute time limit. only one can be used per game.
*Airstrike 600 pts area affected 40 meters
*Mortor strike 300 pts area affected 25 meters
Please add any that will add to game play. Thanks guy's.
If you have any suggestions or a perk you would like to see, put it down and we can refine it. Keep in mind this is a list to get things started it's not the end all be all Perk list. This is just what we have so far. As members of Area-13 your input is welcomed.