ODA105 in conjunction with Battlezone Paintball presents OP:Blackout! Following the sucess of OP:Riptide at Ft. Benning, we've teamed up with Gunner at Battlezone to bring you this OP! We are in need of Two Force commanders. If you are willing to serve, please message me with a brief summary of your command experience.
When: September 8th, 2012
Pre-Game Safety Brief will begin at 9:00am, with play beginning at 10:00 am. The last round will conclude at 12:00 midnight.
Play will be divided into 120 minute "rounds", with a half hour reload and refit pause between each round. There will be a dinner break between day/night play.
Where: Battlezone Paintball
3477 King Hall Mill Rd.
Bowman Ga 30624
Cost: $25 prereg, $30 at the field. You may preregister through Paypal, oda105ga@gmail.com. Make sure you include which side you'll be playing for!
Scenario:
On July 18th, 2078, the United States drove the final nail into it's enemies coffin, winning WWIII. The victory, however, came at a cost. In the wake of the war, the country economy collapsed, and the United States of America fell into lawlessness. As chaos sets in across the country, individual communities are forced to fend for themselves. As militas are formed and lines are drawn, the weaker players begin to fall prey to the stronger. Two groups, the (NAMES WILL BE CHOSEN BY FORCE COMMANDERS), establish themselves as the strongest. However, as the two inevitably begin to fight, the question remains: Who will win, and by what means will they obtain victory?
Teams:
Green Team:Marpat, ACU, Woodland, Tiger Stripe, OD, Flectar, DPM
Tan Team:Mulitcam,DCU and similar patterns, Tan, Black, Civilian wear
Rules:
1. All operators are expected to follow the "Code of Conduct"
2. CHEATING WILL NOT BE TOLERATED
3. All Airsoft Electric Rifles, must chrono at 425 fps or less using a 0.20g BB .
All Squad Assault Weapons must chrono at at 450 fps or less using a 0.20g BB.
All Sniper Rifles must chrono at 550 fps or less using a .20g BB, and have a 100ft MED. All rifles shooting above 425FPS may be single shot only. ANY READINGS HIGHER THAN THESE WILL IMMEDIATELY DISQUALIFY THE GUN.
4. All operators must use approved BBs for that field.
5. All operators must use hard lens type goggle or glasses that have a tight seal around the face and retention strap (must be ANSI Z rated) with no gaps bigger than a pencil eraser. Players younger than 16 (15 and younger) must wear full face protection (iron mask, mesh half mask and eye pro, full mask).
6. FPS limits for this event are hard and non negotiable.
Full face protection is REQUIRED for players 15 and under! This is a 14 and up event (Parents must play with 12-13 years old)
Examples of acceptable full face protection includes: paintball type masks, full face mesh masks, Iron Face + FlakJak combinations.
6. All hits to the operator's body count as a kill, including web gear
7. Gun hits do not count
8. When you are hit you will die in-place, call out loud “HIT”, display DEAD RAG (either BRIGHT SAFETY ORANGE, YELLOW, or RED) and act as if you have been fatally shot and remain motionless for whatever time period has been established for the game.
9. After the determined scenario briefed bleed out, you will place a red rag on your head, put your gun over your head or on your shoulder with one hand in the air and them move away from the combat area to the respawn area or admin area depending on the scenario design and brief.
10. Dead men do not talk to live operators
11. Dead men do not talk on the radio, not even to say "I'm dead"
12. Dead men do not spectate. They hunker down away from the field of action and contemplate their state.
13. If a dead man suddenly finds himself in a combat zone, he will immediately move to a new secluded area.
14. There is absolutely no shooting at anyone within the minimum safe engagement distance MSD established for your weapon.
15. If you encounter an enemy head-on and you are less than the MSD, you must call either “safety kill” “bang” “surrender”
16. You may “safety kill” an enemy if he is under 20 ft away, and you are behind him with a clear shot and he is unaware of your presence. (1 for 1) If safety killing a group all within 20ft, you are also hit as well (one of them would have shot you in real life).
17. If someone “safety kill” s you, you may refuse if the attacker is within your 20-foot safety zone, but reasonably expect to be shot if you refuse.
18. If any operators have any disputes, they are expected to resolve them in a gentleman-like manner. We do not yell out for others to call their hits, the correct response is “check” or “ref check”
19. Indoors AEGs must be on semi (indoor to indoor shots in the same building), shotguns (non gas) and pistols (GBB) are preferred.
Hit Detailed Rules:
Hits
1. Hits to any part of your body count as a kill.
2. Hits to any part of your tactical gear or equipment, such as ammo bags, canteen, and pouches, etc. also count as a kill.
3. Rounds that snap vegetation and continue on to hit you count as a kill. (ricochets do not apply)
4. Hits to the gun do not count as a kill.
5. During night play, a hit operator will display their red glow stick to serve as their nighttime dead rag. All players must have a red glow stick.
When: September 8th, 2012
Pre-Game Safety Brief will begin at 9:00am, with play beginning at 10:00 am. The last round will conclude at 12:00 midnight.
Play will be divided into 120 minute "rounds", with a half hour reload and refit pause between each round. There will be a dinner break between day/night play.
Where: Battlezone Paintball
3477 King Hall Mill Rd.
Bowman Ga 30624
Cost: $25 prereg, $30 at the field. You may preregister through Paypal, oda105ga@gmail.com. Make sure you include which side you'll be playing for!
Scenario:
On July 18th, 2078, the United States drove the final nail into it's enemies coffin, winning WWIII. The victory, however, came at a cost. In the wake of the war, the country economy collapsed, and the United States of America fell into lawlessness. As chaos sets in across the country, individual communities are forced to fend for themselves. As militas are formed and lines are drawn, the weaker players begin to fall prey to the stronger. Two groups, the (NAMES WILL BE CHOSEN BY FORCE COMMANDERS), establish themselves as the strongest. However, as the two inevitably begin to fight, the question remains: Who will win, and by what means will they obtain victory?
Teams:
Green Team:Marpat, ACU, Woodland, Tiger Stripe, OD, Flectar, DPM
Tan Team:Mulitcam,DCU and similar patterns, Tan, Black, Civilian wear
Rules:
1. All operators are expected to follow the "Code of Conduct"
2. CHEATING WILL NOT BE TOLERATED
3. All Airsoft Electric Rifles, must chrono at 425 fps or less using a 0.20g BB .
All Squad Assault Weapons must chrono at at 450 fps or less using a 0.20g BB.
All Sniper Rifles must chrono at 550 fps or less using a .20g BB, and have a 100ft MED. All rifles shooting above 425FPS may be single shot only. ANY READINGS HIGHER THAN THESE WILL IMMEDIATELY DISQUALIFY THE GUN.
4. All operators must use approved BBs for that field.
5. All operators must use hard lens type goggle or glasses that have a tight seal around the face and retention strap (must be ANSI Z rated) with no gaps bigger than a pencil eraser. Players younger than 16 (15 and younger) must wear full face protection (iron mask, mesh half mask and eye pro, full mask).
6. FPS limits for this event are hard and non negotiable.
Full face protection is REQUIRED for players 15 and under! This is a 14 and up event (Parents must play with 12-13 years old)
Examples of acceptable full face protection includes: paintball type masks, full face mesh masks, Iron Face + FlakJak combinations.
6. All hits to the operator's body count as a kill, including web gear
7. Gun hits do not count
8. When you are hit you will die in-place, call out loud “HIT”, display DEAD RAG (either BRIGHT SAFETY ORANGE, YELLOW, or RED) and act as if you have been fatally shot and remain motionless for whatever time period has been established for the game.
9. After the determined scenario briefed bleed out, you will place a red rag on your head, put your gun over your head or on your shoulder with one hand in the air and them move away from the combat area to the respawn area or admin area depending on the scenario design and brief.
10. Dead men do not talk to live operators
11. Dead men do not talk on the radio, not even to say "I'm dead"
12. Dead men do not spectate. They hunker down away from the field of action and contemplate their state.
13. If a dead man suddenly finds himself in a combat zone, he will immediately move to a new secluded area.
14. There is absolutely no shooting at anyone within the minimum safe engagement distance MSD established for your weapon.
15. If you encounter an enemy head-on and you are less than the MSD, you must call either “safety kill” “bang” “surrender”
16. You may “safety kill” an enemy if he is under 20 ft away, and you are behind him with a clear shot and he is unaware of your presence. (1 for 1) If safety killing a group all within 20ft, you are also hit as well (one of them would have shot you in real life).
17. If someone “safety kill” s you, you may refuse if the attacker is within your 20-foot safety zone, but reasonably expect to be shot if you refuse.
18. If any operators have any disputes, they are expected to resolve them in a gentleman-like manner. We do not yell out for others to call their hits, the correct response is “check” or “ref check”
19. Indoors AEGs must be on semi (indoor to indoor shots in the same building), shotguns (non gas) and pistols (GBB) are preferred.
Hit Detailed Rules:
Hits
1. Hits to any part of your body count as a kill.
2. Hits to any part of your tactical gear or equipment, such as ammo bags, canteen, and pouches, etc. also count as a kill.
3. Rounds that snap vegetation and continue on to hit you count as a kill. (ricochets do not apply)
4. Hits to the gun do not count as a kill.
5. During night play, a hit operator will display their red glow stick to serve as their nighttime dead rag. All players must have a red glow stick.
Last edited by s92harrell on 01.08.12 22:49; edited 2 times in total