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    Squad and Fireteam Movement/Formations

    Admin
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    Squad and Fireteam Movement/Formations Empty Squad and Fireteam Movement/Formations

    Post  Admin 18.05.09 20:25

    Single File.

    Description:
    The unit is strung out along a line, with a fireteam leader (point man) in the front. The point man covers the front of the formation, and each person should alternate his direction of observation (i.e., #2 in line covers to the left, #3 looks right, #4 looks left, etc.), and the man in the rear typically handles the rear when 360 degree security is needed.

    Advantages:
    1) Allows for very fast movement.
    2) It's extremely easy to control and explain to players who are unfamiliar with it.


    Disadvantages:
    1) Vulnerable to frontal and rear attacks.
    2) Slow to deliver heavy volumes of fire toward the front.
    3) It does not allow strong, fast responses to flanking attacks.


    File (Double File).
    Description:
    The squad splits up into two fireteams, and each fireteam marches Single File but parralel to the other fireteam. The point men (fireteam leaders) are up front and watch forward, and everyone behind him looks to the outside (the opposite direction of the other fireteam). The men in back typically provide rear cover when 360 degree security is needed.

    Advantages:
    1) Allows for very fast movement.
    2) It's easy to control and the easiest formation to explain to players who are unfamiliar with it.
    3) It's allows decent responses to flanking attacks.

    Disadvantages:
    1) Vulnerable to frontal and rear attacks.
    2) Slow to deliver heavy volumes of fire toward the front.


    Diamond.
    Description:
    The Diamond formation is set up, obviously, in the shape of a daimond, with people placed first at the points of the diamond and then along the sides. The leader is typically either up front as a point man, or in the middle as to allow easier communication with all parts of the formation. When playing a VIP game or a base defend game when attack is possible from all sides, diamond is definately the way to go.

    Advantages:
    1) It's the best formation if 360 degree security is absolutely nescessary, and allows quick return fire from all sides.
    2) It allows for good communication if the squad/fireteam leader is positioned in the center.

    Disadvantages:
    1) It's pretty slow.
    2) It doesn't allow you to concentrate all of your firepower in a single direction.


    Arrowhead.
    Description:
    The Arrowhead is set up like a triangle, with one person in the center of the flat base and others distributed equally up to the point. The point man is typically a fireteam leader, altough the leader could also be positioned in the middle if nescessary. The point man covers the front, and the poeple along the sides cover either the front, or thier respective sides when 360 degree security is nescessary. The man on the base of the triangle generally provides rear security. If the unit is big enough, it may be beneficial to place two people on the base, with each watching each flank, or the rear if nescessary. However, depending on the situation, it may be more advantageous to split a larger arrowhead up into two arrowheads.

    Advantages:
    1) Allows a massive volume of fire to be directed towards the front of the formation at a moment's notice.
    2) It's very good for breaking though a weak point of an opponent's line and advancing to the rear.
    3) It's pretty fast, though not as fast as double or single file.
    4) It provides decent security.

    Disadvantages:
    1) It takes practice to control the formation when recieving a flanking attack. Best to organize your team into buddy pairs in case the formation breaks down. I'd recommend setting aside a couple of hours with your team for a practice if you want to impliment the Arrowhead.
    2) It takes at least 6 people to set up a propper Arrowhead.


    Wedge:
    The Wedge (sometimes called the Fireteam Wedge) is set up like the Arrowhead formation, except there is no person on the base of the formation. It is best used as a substitute for Arrowhead when there are not enough people to construct a propper Arrowhead (you have less than 6 people), as it can be set up with as few as three people. The point man is always the fireteam leader.
    A Double Wedge formation is set up with two Fireteams,with one fireteam to the side of the other. When advancing in the Double Wedge, it is best to use Bounding Overwatch.

    Advantages:
    1) It's pretty fast.
    2) It allows a heavy volume of fire to be directed to the front.
    3) It's easy to control due to the small number of people typically in the formation.


    Disadvantages
    1) Rear security isn't as good as Diamond.
    2) Response to flanking attack can be somewhat weak if a larger force attacks one fireteam's flank.[/color]


    Travelling/Travelling Overwatch:
    The Travelling formation is a great fromation for a squad-sized (8-12 man) unit, and if you have a squad that knows how to run Battle Drill 1A, it's even better.
    It is organized into two fireteams. The front fireteam is organized into a Wedge formation with the Fireteam Leader as point man. The Squad Leader is positioned directly behind the front fireteam. Behind the squad leader is another fireteam also organized into a Wedge formation with its Fireteam Leader in front in order to allow easy communication between the TL and the SL. The man at the rear of the wedge can also move directly behind the formation in order to provide better security. The rear fireteam provides 360 degree security when nescessary, but its main job is to provide cover fire for the front fire team should the front fire team fall under attack. When the squad makes contact, the squad leader makes assesment in accordinance with BD1A and can determine whether the rear fireteam should be brought forward to support the front fireteam, or if the rear fireteam should flank the opponent's position.

    Advantages:
    1) Allows for quick reacton to frontal attacks.
    2) Easier to control than a similarly-sized Arrowhead formation when recieving flanking attacks (if the squad leader knows what he's doing.)
    3) Allows Battle Drill 1A to be implimented easily.

    Disadvantages:
    1) Rear security is somewhat weak.
    2) It's hard to impliment. Set aside a good amount of practice time before taking it to the field.
    3) It requires at least 8 people.


    Last edited by Admin on 18.05.09 21:20; edited 3 times in total
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    Squad and Fireteam Movement/Formations Empty Re: Squad and Fireteam Movement/Formations

    Post  Guest 18.05.09 21:01

    The squad column fireteam wedge is the combination of the "Arrow Head" in the front and the "Diamond" in the rear. Rearward security is just as good as it would be with any other formation, it all depends on who your eyes in the back are. The file is much more susceptible to flanking attacks than any other formation, although it may seem otherwise, its the truth. The wedge formation covers all the bases very well, but in the end it all depends on the team work and experience of the people implementing it. Remember when running the File or Double file you are going to be very open to ambush, given that the enemy knows how to properly perform an ambush, and not just shoot at you when you get close enough Rolling Eyes . The file is all about speed, the wedge is about tactical value, and all others just fall inbetween the two. The squad column fireteam wedge is the most effective, but the most difficult.
    Tinman
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    Squad and Fireteam Movement/Formations Empty Re: Squad and Fireteam Movement/Formations

    Post  Tinman 18.05.09 21:04

    Good job Admin cheers
    Rock5
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    Squad and Fireteam Movement/Formations Empty Sticky

    Post  Rock5 17.10.11 21:51

    Another necropost.

    Ya'll did a good job on writing up these formations.

    One other I would recommend are the echelon left and right. Used primarily if you know the enemy will be in a particular direction.
    If running two fire-teams you can then use these formations to form the wedge.

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    Squad and Fireteam Movement/Formations Empty Re: Squad and Fireteam Movement/Formations

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