TDC - 2 - APRIL 27-28 2013
(This is the GA vs. SC game that has been in planning for a bit now. NC decided not to be involved after all, so it is being held at the same location at the first TDC game back in spring 2011).
LOCATION : The Airfarm - 470 Halfacre Rd Newberry SC .
DATE : April 27th - 28th 2013
FIELD FEE: $20.00
TIME:
7:00: registration and chrono open
9:30: safety briefing
10:00: game begins
The rest of the game including breaks, night game, etc... will be posted later
Medic info
Designated Medics - one per five players
White cloth armbands.
May switch at HQ only.
Medics may heal one player at a time by touching any part of the person with one hand for 30 seconds.
Each player gets two field heals. After your third shot there is a three minute mandatory bleed out, at which point you must return to a respawn to get back in (if you have met your quota for heals, you still have to
wait three minutes to go back to respawn)
If a wounded player is hit again while being healed, the 30 seconds starts over. But does not count as another death.
Any player can medic drag a wounded player. One person dragging, and the wounded walks. Two people dragging, and the wounded can run.
Players who are medic dragging another player may still fire.
Ammunition
1) support gunners(m249,m240bravos,M60) will be allowed to carry 5000 rds in mags. That would give them 2 box mags. When they are out, they will follow reloading rules.
2) snipers (bolt action only) May carry 2000 rounds, can reload on field.
3) All other weapons will be allowed 2000 rounds loaded mags.
4) All reloads must take place at HQ or a forward CAPTURED spawn point
Night Games
Players who have a gun shooting 300fps or less with a tracer unit attached will be allowed to run full auto at night, all others must remain on semi only.
Glow sticks - everyone must have one during the night portion.
Captureable Spawns
There will be several bases on the field of play with flags. If your team has possession of that base, it can be used as a forward respawn point. To capture the base you have to raise your flag on the flag pole at location.
Anti Tank
Each state will be allowed 6 AT weapons on the field at a time. So choose your guys wisely.
AT weapons must fire a semi soft projectile such as a nerf rocket, or tennis ball.
AT weapons may only be used to shoot on field vehicles, please do not shoot them at another airsofter.
One hit from an AT weapon will take out a tank and crew/passengers.
More info coming as it is posted....
http://www.southcarolinaairsoft.com/phpbb/viewtopic.php?f=8&t=6677&sid=d997defc30d29aa5a498cdcffb8f296b
Last edited by fallout11 on 19.01.13 11:06; edited 2 times in total