Metro Atlanta Airsoft

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A network of airsofters in the Metro Atlanta area.


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Twitch
NJSC
flipa
Ghost
poopdaddy
S.M.A.
Newnan Airsoft Player
-a|ex
airsoftcorps
13 posters

    AIRSOFT CORPS, the Voice of Airsoft

    Poll

    Do you give a rats about airsoft? If yes, then join the discussion on CA SB798

    [ 5 ]
    AIRSOFT CORPS, the Voice of Airsoft - Page 3 Bar_left42%AIRSOFT CORPS, the Voice of Airsoft - Page 3 Bar_right [42%] 
    [ 7 ]
    AIRSOFT CORPS, the Voice of Airsoft - Page 3 Bar_left58%AIRSOFT CORPS, the Voice of Airsoft - Page 3 Bar_right [58%] 

    Total Votes: 12
    Poll closed
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    airsoftcorps


    Posts : 21
    Join date : 2011-05-10

    AIRSOFT CORPS, the Voice of Airsoft - Page 3 Empty WIN A COLT M4 CQBR

    Post  airsoftcorps 30.09.11 15:05

    AIRSOFT CORPS, the Voice of Airsoft - Page 3 Bushman2
    Contest Link https://www.facebook.com/event.php?eid=256514744391602
    Airsoft Corps wants you…to own a Colt M4 CQBR from Godfather Airsoft. We will be qualifying airsofters to win until 5 November 2011. That's the day we will take our final qualifiers and draw for the winner. The winner will be announced during the broadcast on 5 Nov 2011, at the end of the show.

    Now this is no regular Colt M4 CQBR, no no no…Our very own Bushman has given it the Bushman Tactical Customs’ treatment, and it will bear a serial number from BTC. BTC has provided technical support to big dogs like Ares International, helping to fine tune their airsoft version of the EDM m-96 Windrunner (see the pic on our Facebook page), as well as countless custom projects that currently dominate airsoft fields across the US. So if you are the lucky airsofter that wins, you know you are getting something special - something nobody else has.

    How can I qualify, you ask? You can qualify by calling the show…that’s it. We will take calls during the show and put you in the drawing for the Godfather Airsoft, BTC tweaked, Colt M4 CQBR. Just say, “I wanna win,” and you will be entered. Call during the live radio show @ (424) 243-9634 and press option “1” to be placed in the caller queue. GOOD LUCK!!!

    MUST BE RESIDENT OF CONTIGUOUS UNITED STATES TO WIN - SORRY :-(
    (void where prohibited)

    http://www.blogtalkradio.com/airsoftcorps
    avatar
    airsoftcorps


    Posts : 21
    Join date : 2011-05-10

    AIRSOFT CORPS, the Voice of Airsoft - Page 3 Empty Re: AIRSOFT CORPS, the Voice of Airsoft

    Post  airsoftcorps 12.10.11 17:14

    Oh, man...my buddy Mike is taking a new job in CA. He will still be part of show, and he will be playing some airsoft out in Cali, but he won't be around here locally a lot. It's gonna be rough. He's been my best friend for a while, and I know some of you guys have gotten to know him through the radio show - he's just like that in person, hehe. BUT...we will all get to hang out on the radio show each week. AND...more good news! We are still getting folks into the drawing for the Godfather Airsoft Colt M4 CQBR giveaway! Call during the show, press "1," and say "I wanna win." Frank or whoever is handling the phones will get you into the drawing. No need to wait to be a certain caller - we want everyone to have a chance! CALL THE SHOW!!!

    Here's a link for the upcoming show - set a reminder and call. Bushman has pimped this gun himself...you want this gun ;-)

    http://www.blogtalkradio.com/airsoftcorps/2011/10/15/21-airsoft-corps-the-voice-of-airsoft
    avatar
    airsoftcorps


    Posts : 21
    Join date : 2011-05-10

    AIRSOFT CORPS, the Voice of Airsoft - Page 3 Empty Re: AIRSOFT CORPS, the Voice of Airsoft

    Post  airsoftcorps 27.10.11 17:09

    We visited Fast Action Airsoft in Ft Worth, Texas. The place didn't disappoint! Loved it! Check out our AAR show for FFA here Fast Action Airsoft AAR

    We will try to do the show from Camp Gruber in OK this weekend. We will be utilizing cells phones, so bear with us if the quality isn't what we are all used to...sorry (sad face...awwwwe). We will see you there, I hope!

    I know we all love our MilSim, but in case you can't make it to Gruber for the Battle for Liberty, here is a fun game to try. All of our local team, that are not coming, are gonna get their shoot on back home with a skirmish game called P.O.W. Why not give it a try sometime and let us know if it was the shiz!, the pits, or you played it different and made it better! It's a cool non-MilSim type game that keeps everyone involved. Here are the details...


    The POW game: is for indoor or outdoor; encourages teamwork; keeps all players busy; utilizes a timed mission objective; is highly adaptive to large or small groups and fields.

    Begin with two equal sized teams trying to capture the opposing team’s members. It is important for each team to know the amount of players on the opposing team in order to know when the game is over, and how many guards are allowed (see below).

    To begin, stage each team at different “bases.” If a structure is not available, simply designate an area for each team. Once the game begins, if a player is hit, they must remain in place (with dead rag on) until; 1) friendly or enemy forces get to the player, or 2) a 5 min bleed-out has expired. If the enemy gets to the player, that player is taken (must be walked by enemy player) back to the enemy’s base and “imprisoned” in a designated area. If a friendly player reaches the wounded player, they may “heal” that player. If a player has not been revived (healed) or captured within the 5 minute bleed-out, that wounded player may proceed to a designated respawn area.

    Note: the respawn area should not be the player’s base, due to interference with possible rescue missions that may be underway by the enemy force (see below).

    The POWs can be rescued at any time, and they may also be guarded. The number of guards must be less than the number of enemy players which remain to be captured (again, why it is important to know how many total enemy you are facing). All other friendly players must be out on patrol. No base camping allowed by anyone other than guards. If your base is attacked by a rescue party, only guards can resist the assault (teammates cannot assist). Captured players (POWs) can be rescued by a friendly player that tags (touches) the POW. Guards do not have to be eliminated for POWs to be rescued; it you are stealthy enough, you can save them without firing a shot.

    Captured players may keep their entire loadout on them, but they cannot use it until they are rescued. Game over when all enemy forces are captured.

    Once a team captures an enemy POW (places them in the “jail”), that POW must remain there for 15 mins (a timer would be handy). All the enemy players must be captured within 15 mins or the captured POWs will be able to start leaving to go back to their respawn when their individual 15 mins are up. Note: the time can be increased with larger forces.

    Example: The enemy team has 6 players. 1 player is captured (POW1), and then 10 mins later 3 more are captured (POWs 2, 3, and 4). During the next 5 mins no one else has been captured, so POW 1 may now leave the “jail” to respawn, and POWs 2, 3, and 4 have 10 mins left to wait. If the other 3 enemy players can be captured within the remaining 10 mins, the game is over. If not, POWs 2, 3, and 4 may leave to respawn, and your team must now, once again, try to capture 6 enemies to win.

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