Metro Atlanta Airsoft

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A network of airsofters in the Metro Atlanta area.


+43
#CW!!ZERO
sgtgray
LORD TYRANT
Crazy Twitch
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theangryschnoodle
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Garrett
47 posters

    The Delimitation Conflict - SC v/s GA

    AlphaRomeo
    AlphaRomeo


    Posts : 126
    Join date : 2009-12-23
    Age : 37
    Location : Acworth, Ga.

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    Post  AlphaRomeo 01.02.11 15:04

    This seems to still be under discussion, so I will reassert myself. ACU counts as tan. Also, the planning forum is up on teamairsoft.com
    My name is speedwick on there. PM me for the password.
    poopdaddy
    poopdaddy


    Posts : 943
    Join date : 2010-06-22
    Location : griffin

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    Post  poopdaddy 01.02.11 17:47

    Garrett wrote:Alpha is predominantly green uniforms such as: M81 BDU's, Woodland MarPat, Flecktarn, Tiger.

    Bravo is predominantly tan uniforms such as: Desert MarPat, MultiCam, Desert BDU's.

    Typically these are our balance colors Black BDU's, Private Military Contractor, ACU, Urban Digi, civilian, etc, and go to whomever needs the numbers. But in this case they will be considered tan.

    Some of our guys have also been mentioning colored arm bands. I don't know how you guys feel about that, but we have never ran a game with em.





    this is from the man
    so all listed are bravo colors
    Typically these are our balance colors Black BDU's, Private Military Contractor, ACU, Urban Digi, civilian, etc, and go to whomever needs the numbers. But in this case they will be considered tan.all of this is bravo

    Garrett
    Garrett


    Posts : 26
    Join date : 2011-01-12
    Age : 51
    Location : Newberry SC

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    Post  Garrett 02.02.11 1:27

    You are correct sir.... all bravo colors. Show up in jeans if you wish, still bravo.

    Also there has been a few added improvements to the field, so a new map will be up in a few days. They are adding bunkers like the ones below all over the place, as well as a few bridges.
    The Delimitation Conflict - SC v/s GA - Page 4 167769_140051679386166_100001440054662_228865_3217636_n
    The Delimitation Conflict - SC v/s GA - Page 4 165548_140051779386156_100001440054662_228867_4943325_n
    The Delimitation Conflict - SC v/s GA - Page 4 167014_140050836052917_100001440054662_228854_7343738_n
    Garrett
    Garrett


    Posts : 26
    Join date : 2011-01-12
    Age : 51
    Location : Newberry SC

    The Delimitation Conflict - SC v/s GA - Page 4 Empty Re: The Delimitation Conflict - SC v/s GA

    Post  Garrett 02.02.11 9:10

    poopdaddy
    poopdaddy


    Posts : 943
    Join date : 2010-06-22
    Location : griffin

    The Delimitation Conflict - SC v/s GA - Page 4 Empty Re: The Delimitation Conflict - SC v/s GA

    Post  poopdaddy 02.02.11 11:32

    great job
    Esteban
    Esteban


    Posts : 33
    Join date : 2009-11-27
    Age : 35
    Location : Suwanee, GA - Clemson, SC - Sumter, SC

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    Post  Esteban 10.02.11 0:29

    Going to this junks! I was born and grew up in SC for half of my life, but I want to play for GA for a change! I'll be playing against a lot of my friends, but I'll get to meet more GA players Smile

    Be prepared to stay the night.
    Garrett
    Garrett


    Posts : 26
    Join date : 2011-01-12
    Age : 51
    Location : Newberry SC

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    Post  Garrett 12.02.11 21:48

    NEW 100% Accurate map.

    The Delimitation Conflict - SC v/s GA - Page 4 Af2k
    Rambo
    Rambo


    Posts : 993
    Join date : 2010-01-24
    Age : 30
    Location : Newnan, GA

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    Post  Rambo 13.02.11 21:32

    IM looking forward to this...I may need a ride up with aga player if no onion my team goes though
    Gunny1.5
    Gunny1.5


    Posts : 369
    Join date : 2009-08-05
    Age : 29
    Location : Newnan, Georgia

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    Post  Gunny1.5 13.02.11 22:02

    Rambo wrote:I'm looking forward to this...I may need a ride up with a GA player if no one on my team goes though
    Fixed it for ya, your welcome, lol
    Garrett
    Garrett


    Posts : 26
    Join date : 2011-01-12
    Age : 51
    Location : Newberry SC

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    Post  Garrett 13.02.11 22:38

    Few more new things recently added to the field.
    The Delimitation Conflict - SC v/s GA - Page 4 179997_148384855219515_100001440054662_279504_6025973_n
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    The Delimitation Conflict - SC v/s GA - Page 4 167565_148384881886179_100001440054662_279506_2412613_n

    and a few of other areas of the field
    The Delimitation Conflict - SC v/s GA - Page 4 WP_000077
    The Delimitation Conflict - SC v/s GA - Page 4 Airsoft2-5-10036
    The Delimitation Conflict - SC v/s GA - Page 4 Airsoft2-5-10035
    The Delimitation Conflict - SC v/s GA - Page 4 Airsoft2-5-10032
    The Delimitation Conflict - SC v/s GA - Page 4 Airsoft2-5-10028
    The Delimitation Conflict - SC v/s GA - Page 4 Airsoft2-5-10024
    The Delimitation Conflict - SC v/s GA - Page 4 Airsoft2-5-10012
    The Delimitation Conflict - SC v/s GA - Page 4 Alpha_On_Patrol01
    The Delimitation Conflict - SC v/s GA - Page 4 Bravo_A10
    The Delimitation Conflict - SC v/s GA - Page 4 Bravo_B4_Sniper01
    poopdaddy
    poopdaddy


    Posts : 943
    Join date : 2010-06-22
    Location : griffin

    The Delimitation Conflict - SC v/s GA - Page 4 Empty Re: The Delimitation Conflict - SC v/s GA

    Post  poopdaddy 24.02.11 23:57

    RULES SO FAR


    Most of the rules can be found at southcarolinaairsoft.com, but they are posted below. I will post extra rules as I get them. The main one is uniforms. Georgia will be tan uniforms, such as:
    Multicam, tan solid, DCU, Desert MARPAT, etc. You will NEED to wear tan pants and shirt down to your elbows. The colors of your guns and gear do not matter. I can not stress enough how important this is. If you do not wear an acceptable uniform, you will NOT be allowed to play on the Georgia side.

    If anyone has questions about the rules, you may PM me or post them here.

    LOCATION : The Airfarm - 470 Halfacre Rd Newberry SC - Details and map will come soon. We would like to make this an annual event with next years event taking in GA.

    DATE : April 16th - 17th 2011

    FIELD FEE: $20.00

    TIME:
    0700: registration and chrono open
    0930: safety briefing
    1000: game begins
    1700: break, dinner, meet and greet
    2000: game back on
    1000: game over

    Medic info

    Cannot medic in bunkers, buildings, etc.

    Designated Medics - one per five players

    White cloth armbands.

    May switch at HQ only.

    Medics don't shoot when healing, and heal one at a time by touching any part of the person with one hand for 30 seconds.

    Each player gets two field heals. After your third shot there is a three minute mandatory bleed out, at which point you must return to a respawn to get back in (if you have met your quota for heals, you still have to
    wait three minutes to go back to respawn)

    If a wounded player is hit again while being healed, the 30 seconds starts over. But does not count as another death.

    Any player can medic drag a wounded player. One person dragging, and the wounded walks. Two people dragging, and the wounded can run.

    Players who are medic dragging another player may still fire.

    Hostage Capture

    Only a state CO may be captured

    To capture a player you must shoot them, and then medic them with a standard 30 second heal

    When that player is medic'd back into the game, he is your hostage.

    You can not take the captured players weapon, maps, bb's, etc.

    Hostages have to stay with the team or person that captured them. However the captured player will only do what he is told. If you walk off and leave your hostage by more than 20 ft, he can run off

    Hostages may be held for a maximum time of 30 min . This time starts as soon as they are captured/healed.

    To make the game remain fun for the guys who stepped up as CO’s, they may only be captured once every six hours.
    10am - 4pm …. 4pm - 10pm …. 10pm – 4am …. 4am – 10am

    Ammunitions

    1) support gunners(m249,m240bravos,M60) will be allowed to carry 5000 rds in mags. That would give them 2 box mags. When they are out, they will follow reloading rules.

    2) snipers (bolt action only) May carry 2000 rounds, can reload on field.

    3) All other weapons will be allowed 2000 rounds loaded mags.

    4) All reloads must take place at HQ or a forward CAPTURED spawn point

    Night Games

    All players must remain on semi only .

    Glow sticks – everyone must have one to be used as there kill rag.


    Capturable Spawns

    There will be several bases on the field of play with flags. If your team has possession of that base, it can be used as a forward respawn point. To capture the base you have to raise your flag on the flag pole at location.

    Anti Tank

    Each state will be allowed 6 AT weapons on the field at a time. So choose your guys wisely.

    AT weapons must fire a semi soft projectile such as a nerf rocket, or tennis ball.

    AT weapons may only be used to shoot on field vehicles, please do not shoot them at another airsofter.

    One hit from a AT weapon will take out a tank, and crew.
    Vehicles
    -NO VEHICLES AFTER DARK
    -5mph max speed.
    -Unprotected occupants hit by BBs are dead, just like normal players.
    -Opening doors, windows, or lifing something up from the outside to shoot the inhabitans is forbidden in any form.
    -Pyro in, on or near is forbidden.
    -Occupants inside/on are hit when the vehicle is hit, and the driver/operator(s) death status is directly subject to that of the vehicle's.
    -Firing from inside the vehicle must still be done with the appropriate MEDs for the FPS of the guns, et al, and must be fired in a manner allowing the occupants to see their targets (no blind firing), but they may be fired in a manner that does NOT present the firer as a viable target for BBs.
    -One shot from a Nerf, or other soft "rocket" will disable the vehicle for 15 minutes, during which time it cannot move, and it's occupants are considered out of action, and cannot fire. Those passengers that wish to exit and return to respawn as a dead and "blead out" player may do so. They may not be mediced. After 15 minutes the vehicle and remaing occupants may respawn at there HQ.
    -Metal pie pans can be placed and/or removed by any live player, and if a vehicle drives within 10 ft of it, it counts as a disabling hit, as if by a rocket.
    -No players may obstruct the vehicle in any way, be in front of one approaching, or come within 10 feet of one, except in the case of friendlies embarking/disembarking.
    -All vehicles in play are required to have one out of play attendant who's purpose is to walk beside it and do the following: Notify the crew of any rocket or mine hits, notify the crew of any tagging, make sure the occupants all follow the rules and maintain their speed, et al, and make sure any other players nearby, friendly or hostile, act in a manner avoiding injury from the vehicle. The attendant will be a volunteer chosen by the host. If no one volunteers, the host should then notify the owner(s)/crew that one of them will have to be the attendant and they can take turns doing so, in order to allow the vehicle to be fielded. Obviously, if they supply their own attendant and he/she is dishonest in their calling of mine or rocket hits etc., it will disqualify the use of the vehicle for the rest of the day and may warrant disciplinary action.

    Now with a vehicle such as a truck, it will be different. All players who are in the bed of the truck are open game. Fire may be exchanged to and from all live players in the vehicle. Rockets and IED's will be able to take the vehicle out the same as a tank, UNLESS the vehicle is being used for some type of in game admin tool.

    General Rules
    The following game rules apply to all AOSC games unless otherwise noted.



    Rule #1: A "hit" or "kill" occurs when a BB makes contact with any part of your person excluding your weapon. This includes backpacks, pouches, camel backs, headgear, etc. Upon being hit you MUST loudly announce you are hit, and IMMEDIATLEY don a "dead rag" on top of your head. A dead rag must have a minimum perimeter of 32 inches, and a bright, neon color that does not match any part of your gear. You cannot talk or communicate in any way when you have been hit. The only exception to this is to call for a medic. Giving information concerning game play or talking on radios while hit is strictly prohibited. BBs known to be "ricochets" do not count as a hit. This is any time that you are certain that a BB has hit an inanimate surface or another player prior to bouncing off of them/it and then hitting you. This being said, always remember: "When in doubt, call yourself out!".

    Rule #2: Blind firing is not allowed. Blind firing is any time you are discharging your weapon without looking down the barrel or sights of your weapon, or are not presenting some form of viable target to your enemy. Examples would be shooting over or around a wall, shooting behind you, shooting through a tiny crack, etc.

    Rule #3: A "safety kill" MUST BE CALLED when players engage each other under their minimum engagement distances. A safety kill is when you point your weapon at another player and announce "safety kill" or "surrender". Safety kills must be accepted at or under ten feet. A safety kill may only be called if you have "the drop" on someone, meaning you have them in your sights and they do not have you in theirs. You may never fire under your MED even if you call a safety kill that is not accepted. You may not call a safety kill at more than thirty feet, and you may not call one without an airsoft gun aimed at the target. Use common sense concerning this rule, if you happen upon another player at close range and you both have your weapons up, call "parley" and consider both of yourselves hit.

    Rule #4: A "stealth kill" occurs when another player kills you by making some form of physical contact, either with a rubber knife, muzzle, or anything else in their possession, even their bare hands. This is intended to replicate knife or bayonet kills, and thus is the same as being hit with a BB, with the exception that, though you must immediately acknowledge it and dawn your deadrag, you may NOT make any sound until they are a minimum of fifty feet away. Stealth kills are nonnegotiable.

    Rule #5: Any person leaving bounds, wearing a dead rag, or otherwise indicating they are no longer in play, are no longer in play, and in order to reenter game play must return to their respective respawn point pursuant to the respawn rules in effect at said game.

    Rule #6: Pyrotechnics, pneumatics, or devices of any kind (whether homemade or store bought) that are not considered a normal airsoft gun will only be permitted at the field owners discretion. If allowed, you must have it approved by an AOSC Representative before the start of the game.

    Rule #7: The following is a list of minimum engagement rules. A minimum engagement distance is the closest you can get to another player and fire upon them.

    FPS Minimum Engagement Fire Selection

    401-600 FPS w/.25g 100 feet Semi or bolt action only

    361-400 FPS w/.25g 50 feet Full Auto

    301-360 FPS w/.25g 20 feet Full auto

    0-300 FPS w/.25g None Full auto

    The exception to the FPS limits and MEDs above occurs on any field deemed by the Game Directors to be a CQB field. On all CQB fields there is an absolute limit of 300 FPS with a .25 gram BB. Full auto is allowed and there is no MED. With direct approval from the AOSC Game Director Representative hosting a particular CQB game, a player may use an airsoft gun on semi auto only that is higher than 400FPS with a .25g BB, but not more than 600 FPS with a .25. They will have a 100ft MED. Also, with said direct approval a player may use a bolt action airsoft gun from 301FPS-600 FPS with a .25, they will have a 100ft MED. Only players who have proven themselves responsible and rule abiding will be given this permission, and players under the age of 18 may not obtain it. This permission is on a case by case basis per game.

    Rule #8: Games have two teams: Alpha and Bravo, the teams are divided by the dominant color of their outfit:

    Alpha is predominantly green uniforms such as: M81 BDU's, Woodland MarPat, Flecktarn.

    Bravo is predominantly tan uniforms such as: Desert MarPat, MultiCam, Desert BDU's.

    Balance colors will go to whichever side needs numbers: Black BDU's, Private Military Contractor, ACU, Urban Digi, civilian, etc.

    A Game Director will balance factions depending on circumstances prior to game start.

    Rule #9: Your gear's predominant color must match your outfit's predominant color UNLESS you have headgear of some form and sleeves that go at least to your elbows that are the same as your outfits predominant color . If you do not meet these requirements and your gear has a different predominant color than your outfit, you will be asked to strip your gear. Weapon colors and paintjobs have no bearing on faction affiliation.

    Rule #10: Age Requirements:

    0-14yrs Parent or Guardian must be within sight at all times, either playing, or in the field as a noncombatant with a deadrag and eyepro.

    15-17yrs An adult (age 18+) must be present to claim responsibility for them.

    18+yrs None.

    Eye protection requirements:

    0-14yrs Must have a full facemask.

    15-17yrs Must have a facemask or full seal eye protection with a mouthguard or shemagh.

    18+yrs Must have ANSI rated eye protection.

    Mesh goggles, masks, and glasses are allowed.

    All players under the age of 18 shall, when playing in a CQB game, wear a hard face mask with full seal eye protection. All players at or over the age of 18 shall be required to wear full seal eye protection. Additional face and mouth protection for players over 18 will be at their own discretion.

    Eye pro requirements are subject to field owners' discretion. Most fields will require a signed waiver, if you are a minor it must be signed by a parent or legal guardian. If at any time a player removes his or her eye protection in the field of play while a game is in progress, they will be immediately ejected without a refund. There is no exception no matter how far away you think you are from the action, even if you are at your respawn.

    Bring a dead rag. No excuse not to have one.

    Twitch
    Twitch


    Posts : 1406
    Join date : 2009-02-12
    Age : 34

    The Delimitation Conflict - SC v/s GA - Page 4 Empty Re: The Delimitation Conflict - SC v/s GA

    Post  Twitch 25.02.11 0:08

    As stated in another thread, I will no longer be attending due to the stupidity of the rules. No reloading on the field? You must be joking. Semi only at night? what the hell?
    avatar
    HavenUnitOctopus


    Posts : 226
    Join date : 2010-12-04
    Age : 29
    Location : Fayetteville,Ga

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    Post  HavenUnitOctopus 25.02.11 0:17

    See i understand where twitch is coming from how u pay to put your self in harms way. So everything should be allowed ,but they are only doing this because the kids parents and some teens go and try to sue the place for letting them get hurt or whatever seems to happen to them.
    flipa
    flipa


    Posts : 973
    Join date : 2010-06-20
    Location : Over the rainbow

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    Post  flipa 25.02.11 0:18

    Twitch wrote:As stated in another thread, I will no longer be attending due to the stupidity of the rules. No reloading on the field? You must be joking. Semi only at night? what the hell?

    I think the "no reloading" at the field is more like a "you can't put more bbs in your mags after your out in the field, go back to your base to do that" which doesn't bother me. And the semi only at night doesn't bother me either, I shoot semi only either way.
    avatar
    Guest
    Guest


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    Post  Guest 25.02.11 0:59

    HavenUnitOctopus wrote:See i understand where twitch is coming from how u pay to put your self in harms way. So everything should be allowed ,but they are only doing this because the kids parents and some teens go and try to sue the place for letting them get hurt or whatever seems to happen to them.

    Nah. I think you've missed the target on that one.

    Josh, I hope you reconsider. I'm still gunna go, and I need my best airsoft battlebuddy there with me. Plus, anything is better than being at Bragg, right?
    avatar
    HavenUnitOctopus


    Posts : 226
    Join date : 2010-12-04
    Age : 29
    Location : Fayetteville,Ga

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    Post  HavenUnitOctopus 25.02.11 1:17

    Dang and i thought that was a good shot too. Shocked
    Garrett
    Garrett


    Posts : 26
    Join date : 2011-01-12
    Age : 51
    Location : Newberry SC

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    Post  Garrett 25.02.11 1:49

    I don't really see the big deal about not reloading your mags in the field. This game is somewhat geared more towards a milsim game,hence the reload and support weapons changes. If you guys insist, I can take things like the ammo limits, support guns issues and so on out of the game. But from experience I know it will change the game for the worst.
    avatar
    Guest
    Guest


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    Post  Guest 25.02.11 9:36

    I just never saw how having to reload at base was "milsim" in the first place. An actual unit operating in the field that runs low on supplies gets a resupply from a friendly unit, or they have already pulled out an extremely ample amount of supplies with them.

    On a positive note , I LOVE this rule


    Rule #5: Any person leaving bounds, wearing a dead rag, or otherwise indicating they are no longer in play, are no longer in play

    I have some friends ( you know who you are Laughing ) who pretend they are out to get past the other team and I think its about time it got banned!
    AlphaRomeo
    AlphaRomeo


    Posts : 126
    Join date : 2009-12-23
    Age : 37
    Location : Acworth, Ga.

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    Post  AlphaRomeo 25.02.11 10:56

    Aggressor makes an interesting point, GARRETT. A resupply rule could be added. Something like being able to deliver extra mags in a sealed container or bag (so you can't use them) to players on the field. Really, this could be done anyway, as long as you stay under the ammo limit.

    I am curious to know, how many players actually plan on shooting more than 2000-3000 rounds anyway?
    Rhino
    Rhino


    Posts : 1580
    Join date : 2008-12-31
    Age : 46
    Location : The Big Dime (Tenn.)

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    Post  Rhino 25.02.11 11:18

    I and Most people I play with carry 8 M4 mags and 1 in the gun. That's 2700
    superchrisguy
    superchrisguy


    Posts : 786
    Join date : 2010-01-20
    Age : 32
    Location : Warner Robins

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    Post  superchrisguy 25.02.11 11:24

    AlphaRomeo wrote:
    I am curious to know, how many players actually plan on shooting more than 2000-3000 rounds anyway?

    Its not the ammo limit itself that is being disputed, its the loading of mags. Good deal of players here use mid caps, and most don't have 20+ mid caps to keep up with the amount of high caps another player may have. Thus the need to load more than players with higher capacity mags.
    Twitch
    Twitch


    Posts : 1406
    Join date : 2009-02-12
    Age : 34

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    Post  Twitch 25.02.11 11:45

    Here is my 2 cents.

    You should be allowed to reload in the field without being "resupplied" or having to go back to a base. In a combat situation I would carry as much freaking ammo as possible on me, especially if I had to jump in and knowing I wouldn't be being resupplied for a few days at the earliest. I would have AT LEAST 14 mags on me. Thats a lot of freakin ammo. Translate that to airsoft and high caps (if that is what you use) and that comes out to 4200 airsoft rounds. Thats loaded rounds alone. Especially on patrols with vehicles and what not, most units keep a shit ton of 5.56 ammo cans in the vehicles just in case. Its always better to resupply on the spot rather than wait god knows how long for the resupply to come to you.

    Never have been a fan of medics in airsoft. I usually push for no medics ever. You cant call it milsim and then magically being someone back to full fighting strength after touching them for 30 seconds. Wounding guys in real life actually takes more guys out of the fight than actually killing guys. It takes a lot longer than 30 seconds to apply proper first aid and even then that guy is not coming back into the fight. Not to mention how are you going to track field heals anyway? I can see that being abused. Refs wont always see everything. A player may get a field heal at Objective A twice, and then ten minutes later get a field heal again at Objective B, this time around a new enemy squad and new refs who have no idea of his previous 2 field heals. Medics = no good for airsoft IMO.

    Semi only at night? Seems to me like I would want as much firepower as possible at night, so that I could confuse, suppress, and disorient my enemy. Violence of action on the objective. aka: beat the ^@#% out of them. Scared of getting shot form 5 feet away on full auto by a 30 RPS 420 FPS gun? Shouldn't have come in the first place then. Man up.

    Just my 2 cents. /end rant
    savoy6
    savoy6


    Posts : 312
    Join date : 2009-04-21
    Age : 55
    Location : Douglasville,GA.

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    Post  savoy6 25.02.11 11:51

    god folks...their field ,their event ,their rules...what's so hard about that?...hit them up on all this stuff when they come here for the next inter-state game...

    and twitch ....since you already stated you aren't going because of "the stupidity of the rules"...why are you still injecting your "2 cents" on this?


    Last edited by savoy6 on 25.02.11 12:06; edited 1 time in total
    gapairsoft
    gapairsoft


    Posts : 186
    Join date : 2009-09-25
    Age : 28
    Location : Douglasville

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    Post  gapairsoft 25.02.11 11:53

    i agree with savoy
    superchrisguy
    superchrisguy


    Posts : 786
    Join date : 2010-01-20
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    The Delimitation Conflict - SC v/s GA - Page 4 Empty Re: The Delimitation Conflict - SC v/s GA

    Post  superchrisguy 25.02.11 11:56

    Twitch wrote:full auto by a 30 RPS 420 FPS gun

    Thats how I roll Twisted Evil

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    The Delimitation Conflict - SC v/s GA - Page 4 Empty Re: The Delimitation Conflict - SC v/s GA

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      Current date/time is 15.11.24 13:36